[Opensim-dev] Updating assets, revisited

Teravus Ovares teravus at gmail.com
Sat Dec 13 11:49:03 UTC 2008


make the thread last longer?



On 12/13/08, Melanie <melanie at t-data.com> wrote:
> Hello,
>
> after letting various ideas pass before my inner eye, developing a
> few concepts and doing a lot of thinking, I come to the conclusion
> that assets should, in one special case, be updatable.
>
> That case is attachment editing, where, if we saved the state every
> few seconds, as we should, we would be creating obscene amounts of
> assets.
>
> Saving attachments on logout is not feasible, the thread context
> doesn't live long enough to handle this, so attachments are not
> saved on logout. Currently, the only way to save an edited
> attachment is to take it off explicitly, then put it back on. If you
> are making attachments, you sometimes need to work on the avatar to
> make things fit right. Crashing in the middle of that would lose
> what is potentially an hour of work.
>
> This is where it think updatable assets make sense. A flag, similar
> to the "slam" bit, can be set when an item is given, or put into an
> object. It would be reset when a new asset is creted by a
> conventional save. In this case, it is guaranteed that the asset is
> not shared when the flag is clear (it would be set in freshly
> received items). In that situation, asset updating would not impact
> any other instances of the object as an inventory item and can be
> considered safe. Allowing this asset update would finally let us
> handle attachment editing/saving in a reasonable manner.
>
> Thoughts, please?
>
> Melanie
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