[Opensim-dev] An Open Letter to Open Source and OpenSim Communities

Lc lcc1967 at gmail.com
Wed Dec 10 12:35:00 UTC 2008


i was kidding about Finish Trolls...

On Wed, Dec 10, 2008 at 1:31 PM, James Stallings II <
james.stallings at gmail.com> wrote:

> Seriously people,
>
> I know Rex is trying to 'come clean' - and I'm willing to give them the
> benefit of the doubt, in spite of proclamations that they 'will birth an
> cross platform Open Source community that will be at the forefront of the 3D
> Virtual World revolution' - something that pretty much exists without them.
>
> As it stands though, marginalizing the views of anyone on this list as
> 'troll bait', given the level of passion expressed by the participants, is
> not getting off to a very good start.
>
> Cheers,
> James
>
>
> On Wed, Dec 10, 2008 at 6:12 AM, Lc <lcc1967 at gmail.com> wrote:
>
>> but wait, are they Trolls ? We all know Trolls come Finland ;)
>>
>> /me hides to avoid the trouts shlapping
>> http://www.youtube.com/watch?v=IhJQp-q1Y1s&feature=related
>>
>>
>>
>>
>> On Wed, Dec 10, 2008 at 1:07 PM, Frisby, Adam <adam at deepthink.com.au>wrote:
>>
>>>  Usually easy to spot – most of them have .fi emails.
>>>
>>>
>>>
>>> Adam
>>>
>>>
>>>
>>> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
>>> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Lc
>>> *Sent:* Wednesday, 10 December 2008 3:30 AM
>>> *To:* opensim-dev at lists.berlios.de
>>> *Subject:* Re: [Opensim-dev] An Open Letter to Open Source and OpenSim
>>> Communities
>>>
>>>
>>>
>>> Thanks Ryan for that short explanation.
>>> It will be great if you can present "Rex Team" members too.
>>> It will avoid any false assumed emails coming from ReX  that lead to
>>> nowhere except flameware and heathfull threads like we saw recently.
>>>
>>> We really need to put a "Don't feed the trolls" sign ;)
>>>
>>> Thanks Ryan
>>>
>>> Sacha Magne / Lc
>>>
>>>
>>>  On Wed, Dec 10, 2008 at 12:14 PM, Ryan McDougall <sempuki1 at gmail.com>
>>> wrote:
>>>
>>> Recently there has been much discussion in OpenSim, other Open Source
>>> communities, and within realXtend itself. As a result of changes
>>> within realXtend, there is some new direction and focus. I would like
>>> to clear up any misconceptions and help set the stage for future
>>> cooperation.
>>>
>>> The biggest change is that reX has asked added a technical architect,
>>> Ryan McDougall, to help shore up its long range planning, and improve
>>> community relations. The result has been an ongoing process of
>>> planning for 2009 that pre-prioritized community involvement, and a
>>> commitment to strategic goals, including a from-scratch BSD-derived
>>> viewer.
>>>
>>> This means that our interactions with you will now be different. It
>>> will be open and clear and everything you expect from a member of the
>>> community in good standing.
>>>
>>> Let me also explain a bit more about realXtend past history and future
>>> strategy.
>>>
>>> When RealXtend first began, it was with an idea about merging what was
>>> real and what was virtual, in order to create tools and experiences
>>> that affected peoples lives positively. Open Source was a core
>>> principle in the project, because RealXtend was intended to become a
>>> defacto standard for the coming revolution in how we interact with
>>> world -- both real and electronic.
>>>
>>> Many technology-bases were evaluated, and it was felt that a
>>> combination of OpenSim and the Second Life(tm) viewer were the best in
>>> class. Because there was much to learn and discover, the first couple
>>> prototypes were made away from the respective communities. When
>>> RealXtend decided on continuing evaluation of OpenSim and Second Life,
>>> attempts were made to join both communities. Some of those attempts
>>> were awkward or rebuffed, and without the experience of how to be a
>>> member of an open community in good standing, it was decided it would
>>> be more efficient to continue prototyping separately.
>>>
>>> Now RealXtend finds itself at a cross-roads. Our prototypes have been
>>> wildly successful in many ways -- except the ways that matter to
>>> paying end-users. We find that it is becoming more and more difficult
>>> as time goes on to maintain forked software and keep pace with
>>> duplicated efforts in OpenSim. To remedy this fork, we have engaged
>>> Deepthink to modify OpenSim to accept a port of RealXtend, and to make
>>> most of the port itself.
>>>
>>> The client side of the equation, however, remains more problematic.
>>> While it is Open Source in name, it is not in practise, and our
>>> changes will never make it back into the upstream repository. In order
>>> to disengage ourselves from the wake of the private entity who
>>> controls the repository, and make the sort of important, innovative
>>> changes that we think are necessary, we have concluded that we must
>>> have a truly open sourced client viewer that we have some ability to
>>> participate in.
>>>
>>> We do not make this decision lightly, knowing how much work and money
>>> that doing so represents. We take on this challenge because we know
>>> someone must, and with the hope that with the help of many community
>>> and corporate partners, we can together, make this a reality, and open
>>> a new chapter in our industry.
>>>
>>> We will begin this new process in January and continuing until
>>> February of 2009, with a feasibility study. That process will conclude
>>> with a proposed road-map as a result, what will be able to take us
>>> through 2009 and beyond. The process will begin internally with
>>> RealXtend, in order to solidify a unifying core set of principles, but
>>> very soon move outward to include a call for proposals and comments
>>> from all of you. With a clear road-map and a successful consultation
>>> process, we are confident that we will birth an cross platform Open
>>> Source community that will be at the forefront of the 3D Virtual World
>>> revolution.
>>>
>>> We invite you to give your feedback by visiting the RealXtend website,
>>> trying out our software out, signing up for our mailing lists, or
>>> joining us on IRC.
>>>
>>> Sincerely,
>>> Ryan McDougall
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> Opensim-dev at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>
>>>
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> Opensim-dev at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>
>>>
>>
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>>
>>
>
>
> --
> ===================================
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> scours the earth for prayers
> The night obscures them
>
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