[Opensim-dev] An Open Letter to Open Source and OpenSim Communities

Lc lcc1967 at gmail.com
Wed Dec 10 12:12:16 UTC 2008


but wait, are they Trolls ? We all know Trolls come Finland ;)

/me hides to avoid the trouts shlapping
http://www.youtube.com/watch?v=IhJQp-q1Y1s&feature=related



On Wed, Dec 10, 2008 at 1:07 PM, Frisby, Adam <adam at deepthink.com.au> wrote:

>  Usually easy to spot – most of them have .fi emails.
>
>
>
> Adam
>
>
>
> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Lc
> *Sent:* Wednesday, 10 December 2008 3:30 AM
> *To:* opensim-dev at lists.berlios.de
> *Subject:* Re: [Opensim-dev] An Open Letter to Open Source and OpenSim
> Communities
>
>
>
> Thanks Ryan for that short explanation.
> It will be great if you can present "Rex Team" members too.
> It will avoid any false assumed emails coming from ReX  that lead to
> nowhere except flameware and heathfull threads like we saw recently.
>
> We really need to put a "Don't feed the trolls" sign ;)
>
> Thanks Ryan
>
> Sacha Magne / Lc
>
>
>  On Wed, Dec 10, 2008 at 12:14 PM, Ryan McDougall <sempuki1 at gmail.com>
> wrote:
>
> Recently there has been much discussion in OpenSim, other Open Source
> communities, and within realXtend itself. As a result of changes
> within realXtend, there is some new direction and focus. I would like
> to clear up any misconceptions and help set the stage for future
> cooperation.
>
> The biggest change is that reX has asked added a technical architect,
> Ryan McDougall, to help shore up its long range planning, and improve
> community relations. The result has been an ongoing process of
> planning for 2009 that pre-prioritized community involvement, and a
> commitment to strategic goals, including a from-scratch BSD-derived
> viewer.
>
> This means that our interactions with you will now be different. It
> will be open and clear and everything you expect from a member of the
> community in good standing.
>
> Let me also explain a bit more about realXtend past history and future
> strategy.
>
> When RealXtend first began, it was with an idea about merging what was
> real and what was virtual, in order to create tools and experiences
> that affected peoples lives positively. Open Source was a core
> principle in the project, because RealXtend was intended to become a
> defacto standard for the coming revolution in how we interact with
> world -- both real and electronic.
>
> Many technology-bases were evaluated, and it was felt that a
> combination of OpenSim and the Second Life(tm) viewer were the best in
> class. Because there was much to learn and discover, the first couple
> prototypes were made away from the respective communities. When
> RealXtend decided on continuing evaluation of OpenSim and Second Life,
> attempts were made to join both communities. Some of those attempts
> were awkward or rebuffed, and without the experience of how to be a
> member of an open community in good standing, it was decided it would
> be more efficient to continue prototyping separately.
>
> Now RealXtend finds itself at a cross-roads. Our prototypes have been
> wildly successful in many ways -- except the ways that matter to
> paying end-users. We find that it is becoming more and more difficult
> as time goes on to maintain forked software and keep pace with
> duplicated efforts in OpenSim. To remedy this fork, we have engaged
> Deepthink to modify OpenSim to accept a port of RealXtend, and to make
> most of the port itself.
>
> The client side of the equation, however, remains more problematic.
> While it is Open Source in name, it is not in practise, and our
> changes will never make it back into the upstream repository. In order
> to disengage ourselves from the wake of the private entity who
> controls the repository, and make the sort of important, innovative
> changes that we think are necessary, we have concluded that we must
> have a truly open sourced client viewer that we have some ability to
> participate in.
>
> We do not make this decision lightly, knowing how much work and money
> that doing so represents. We take on this challenge because we know
> someone must, and with the hope that with the help of many community
> and corporate partners, we can together, make this a reality, and open
> a new chapter in our industry.
>
> We will begin this new process in January and continuing until
> February of 2009, with a feasibility study. That process will conclude
> with a proposed road-map as a result, what will be able to take us
> through 2009 and beyond. The process will begin internally with
> RealXtend, in order to solidify a unifying core set of principles, but
> very soon move outward to include a call for proposals and comments
> from all of you. With a clear road-map and a successful consultation
> process, we are confident that we will birth an cross platform Open
> Source community that will be at the forefront of the 3D Virtual World
> revolution.
>
> We invite you to give your feedback by visiting the RealXtend website,
> trying out our software out, signing up for our mailing lists, or
> joining us on IRC.
>
> Sincerely,
> Ryan McDougall
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>
>
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