[Opensim-dev] future rexviewer merger

John Sheridan john at pseudospace.net
Sat Dec 6 06:11:31 UTC 2008


Forgive me for going off topic here, but is there some technical or 
legal reason why those who work on OpenSim can't look at the viewer's 
code?  It would only seem logical that since the viewer's source is open 
that you would have the ability to go in and poke around.

Sorry, but I'm pretty much new to how open source development projects 
work.  I've been a solitary developer for some time now, hence I've been 
watching how you guys operate in order to get a feel for the intricacies 
of what an open sourced project would entail.

Thanks, ;)

 - John Sheridan

James Stallings II wrote:
> Sounds Great Charles. As soon as they have something I can build on 
> linux I'm game to test it. However, having tried to build the viewer 
> component on linux, they've quite a distance to go yet.
>
> Someone offered me a link to some material describing an attempt to 
> build the viewer, and I visited that link. It contains a lot of 
> patch-related and viewer code related stuff - consequently, I was not 
> comfortable reading it.
>
> It did get me to thinking though; these guys are mighty familiar with 
> the viewer internals - doesnt that preclude them even contributing 
> code to opensim at all?
>
> Cheers
> James
>
>
> On Fri, Dec 5, 2008 at 2:46 PM, Charles Krinke <cfk at pacbell.net 
> <mailto:cfk at pacbell.net>> wrote:
>
>     Hang on, hang on. Lets get back to where we can move forward step
>     by step and have a little fun in the process.
>
>     1. There is a Rex Viewer. Lets get some momentum on the OpenSim
>     side with one or more folks testing it on one or more OpenSim
>     grids and report on the #opensim IRC channel and this e-mail what
>     works and what doesnt work in such a way that the Rex folks can
>     move forward in a logical manner.
>
>     2. There is a Rex server. Some of it may be appropriate to bring
>     into OpenSim as modules or patches. Lets discuss as "peers" the
>     technical issues, merits and implementations that the Rex server
>     brings to OpenSim.
>
>     3.  Lets get a similar testing and integration effort underway on
>     one or more grids in order to allow those parts of the Rex work
>     which are appropriate for OpenSim to get closer to svn.
>
>     I understand the passions involved. We all have passions, and I am
>     no exception. But, working out the technical details and letting
>     go of past issues is the best way for us to move forward.
>
>     Charles
>
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>
>
> -- 
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