[Opensim-dev] future rexviewer merger

Ryan McDougall sempuki1 at gmail.com
Fri Dec 5 21:32:29 UTC 2008


We have two distinct teams. Viewer people don't work on OpenSim. Never have.

Cheers,

On Fri, Dec 5, 2008 at 11:27 PM, James Stallings II
<james.stallings at gmail.com> wrote:
> Sounds Great Charles. As soon as they have something I can build on linux
> I'm game to test it. However, having tried to build the viewer component on
> linux, they've quite a distance to go yet.
>
> Someone offered me a link to some material describing an attempt to build
> the viewer, and I visited that link. It contains a lot of patch-related and
> viewer code related stuff - consequently, I was not comfortable reading it.
>
> It did get me to thinking though; these guys are mighty familiar with the
> viewer internals - doesnt that preclude them even contributing code to
> opensim at all?
>
> Cheers
> James
>
>
> On Fri, Dec 5, 2008 at 2:46 PM, Charles Krinke <cfk at pacbell.net> wrote:
>>
>> Hang on, hang on. Lets get back to where we can move forward step by step
>> and have a little fun in the process.
>>
>> 1. There is a Rex Viewer. Lets get some momentum on the OpenSim side with
>> one or more folks testing it on one or more OpenSim grids and report on the
>> #opensim IRC channel and this e-mail what works and what doesnt work in such
>> a way that the Rex folks can move forward in a logical manner.
>>
>> 2. There is a Rex server. Some of it may be appropriate to bring into
>> OpenSim as modules or patches. Lets discuss as "peers" the technical issues,
>> merits and implementations that the Rex server brings to OpenSim.
>>
>> 3.  Lets get a similar testing and integration effort underway on one or
>> more grids in order to allow those parts of the Rex work which are
>> appropriate for OpenSim to get closer to svn.
>>
>> I understand the passions involved. We all have passions, and I am no
>> exception. But, working out the technical details and letting go of past
>> issues is the best way for us to move forward.
>>
>> Charles
>>
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>>
>
>
>
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