[Opensim-dev] SL RAW imported flipped

jon cundill jcundill at gmail.com
Thu Dec 4 20:18:36 UTC 2008


Hi
I uploaded a little region module project to the forge a couple of weeks
back that provides this functionality - along with some other terrain
manipulation functions that probably don't need to be in the core codebase

http://forge.opensimulator.org/gf/project/terraintools/

Regards

jonc


2008/12/4 Justin Clark-Casey <jjustincc at googlemail.com>

> Stefan Andersson wrote:
> > I was thinking about supplying a 'terrain flip y' command.
>
> :)  +1, sounds like a good solution - I imagine that shouldn't be too hard
> to do either (though I haven't personally
> dipped that far into the terrain code).
>
> >
> > Best regards,
> > Stefan Andersson
> > Tribal Media AB
> >
> > Join the 3d web revolution : http://tribalnet.se/
> >
> >
> >
> >
> >
> >  > Date: Thu, 4 Dec 2008 11:52:29 +0000
> >  > From: jjustincc at googlemail.com
> >  > To: opensim-dev at lists.berlios.de
> >  > Subject: Re: [Opensim-dev] SL RAW imported flipped
> >  >
> >  > Stefan Andersson wrote:
> >  > > Yes, I would imagine we would have a problem if we have saved
> >  > > opensim-raws differently from sl-raws.
> >  > >
> >  > > If that is a problem I think we should introduce a 'sl' terrain
> type,
> >  > > that is a 'raw' but that imports and exports 'correctly'.
> >  >
> >  > Perhaps we could apply the patch and instead provide a script to
> > convert the old 'flipped' terrain maps to the
> >  > 'unflipped' SL compatible format?
> >  >
> >  > >
> >  > > Best regards,
> >  > > Stefan Andersson
> >  > > Tribal Media AB
> >  > >
> >  > > Join the 3d web revolution : http://tribalnet.se/
> >  > >
> >  > >
> >  > >
> >  > >
> >  > >
> >  > >
> >  > >
> > ------------------------------------------------------------------------
> >  > >
> >  > > Date: Wed, 3 Dec 2008 13:17:54 +0100
> >  > > From: lcc1967 at gmail.com
> >  > > To: opensim-dev at lists.berlios.de
> >  > > Subject: Re: [Opensim-dev] SL RAW imported flipped
> >  > >
> >  > > if my memory served me well, we got a discution about correcting or
> > not
> >  > > the issue.
> >  > > I tought it was something related to the already downloaded map.
> >  > >
> >  > > SM
> >  > >
> >  > >
> >  > > On Wed, Dec 3, 2008 at 1:15 PM, Stefan Andersson
> > <stefan at tribalmedia.se
> >  > > <mailto:stefan at tribalmedia.se>> wrote:
> >  > >
> >  > > I can confirm that
> >  > >
> >  > > http://opensimulator.org/mantis/view.php?id=2315
> >  > >
> >  > > is still very much in effect - an exported SL terrain imports
> >  > > flipped on the Y axis.
> >  > >
> >  > > There's a patch on this issue, and the issue is assigned to Adam,
> >  > > but last note is from 10/10 so I'd imagine this has rotted.
> >  > >
> >  > > Best regards,
> >  > > Stefan Andersson
> >  > > Tribal Media AB
> >  > >
> >  > >
> >  > > _______________________________________________
> >  > > Opensim-dev mailing list
> >  > > Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
> >  > > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >  > >
> >  > >
> >  > >
> >  > >
> > ------------------------------------------------------------------------
> >  > >
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> >  >
> >  >
> >  > --
> >  > justincc
> >  > Justin Clark-Casey
> >  > http://justincc.wordpress.com
> >  > _______________________________________________
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>
> --
> justincc
> Justin Clark-Casey
> http://justincc.wordpress.com
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