[Opensim-dev] SceneObject* Metadata

Sean Dague sdague at gmail.com
Mon Dec 1 13:39:00 UTC 2008


Frisby, Adam wrote:
> +1.
> 
> I guess the question is then - can we make the columns dynamic to allow third party stuff? Mesh was just one example - there's quite a few rex properties now (mesh, collision mesh, material settings x10, etc) -- perhaps if we can serialise all the object properties into a dictionary? <Property, Value>, which the DB adapters can then adjust their tables for[?]

Dyanmic columns are horribly slow.  Lets avoid baking that into the design.

	-Sean

-- 
Sean Dague / Neas Bade
sdague at gmail.com
http://dague.net


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