[Opensim-dev] SceneObject* Metadata
Sean Dague
sdague at gmail.com
Mon Dec 1 13:39:00 UTC 2008
Frisby, Adam wrote:
> +1.
>
> I guess the question is then - can we make the columns dynamic to allow third party stuff? Mesh was just one example - there's quite a few rex properties now (mesh, collision mesh, material settings x10, etc) -- perhaps if we can serialise all the object properties into a dictionary? <Property, Value>, which the DB adapters can then adjust their tables for[?]
Dyanmic columns are horribly slow. Lets avoid baking that into the design.
-Sean
--
Sean Dague / Neas Bade
sdague at gmail.com
http://dague.net
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 252 bytes
Desc: OpenPGP digital signature
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20081201/d380e3c2/attachment-0001.pgp>
More information about the Opensim-dev
mailing list