[Opensim-dev] Standardizing types in OpenSim

Teravus Ovares teravus at gmail.com
Tue Aug 19 14:08:28 UTC 2008


Last I heard from Baba, it was made serializable again a few weeks ago.

Best Regards

Teravus


On 8/19/08, Melanie <melanie at t-data.com> wrote:
>
> +1 from me, too, on using the split-off types lib.
>
> Can LLUUID be made serializable again, though?
>
> Melanie
>
>
> Justin Clark-Casey wrote:
> > Just want to say a 'me too' +1.  We all appear to be on the same page
> > now and I think that reusing the hard work John and the rest of the
> > libomv team have done is much better than writing our own stuff.
> >
> > Dahlia Trimble wrote:
> >> Thanks for addressing those issues John :)
> >>
> >> +1
> >>
> >> On Mon, Aug 18, 2008 at 4:13 PM, Hurliman, John <
> john.hurliman at intel.com
> >> <mailto:john.hurliman at intel.com>> wrote:
> >>
> >>     Thank you everyone who has responded, it sounds like there is a
> common
> >>     set of concerns that can be addressed.
> >>
> >>     * Taking advice from this thread, I split libOpenMetaverse into
> >>     OpenMetaverseTypes.dll and OpenMetaverse.dll, with the latter
> depending
> >>     on the former. OpenMetaverseTypes.dll is a very small library (64KB)
> >>     only containing UUID, Vector2, Vector3, Vector3d, Vector4,
> Quaternion,
> >>     Matrix4, Ray, Color4, and a static Utils class with common math and
> >>     conversion routines.
> >>
> >>     * An API freeze will happen immediately on the types library. I'll
> draft
> >>     up a wiki page to put it into more detail, but what this means
> >>     specifically is nothing will change names, no function signatures
> will
> >>     change, and the existing functions will behave the same throughout
> any
> >>     new revisions. New structs or functions may be added over time. It's
> >>     been in development for two years now, and I think the core
> >>     functionality is nailed down.
> >>
> >>     * The patch I wrote doesn't attempt to homogenize 100% of the types
> in
> >>     OpenSim. The LSL types serve a different function from the rest of
> the
> >>     types, and the PhysicsVector/Vertex/Triangle set is used in a unique
> way
> >>     that can't easily be replicated with a common type library. However,
> >>     there is a lot of room to go from five or six different
> implementations
> >>     down to two or three, and this patch errors on the side of caution
> in
> >>     that regard.
> >>
> >>     * libomv (and libomvtypes) will continue to be BSD licensed and do
> not
> >>     include any GPL licensed code. There is a separate GPL library for
> prim
> >>     meshing, but there is no dependency from libomv to the GPL mesher or
> >>     back, and the GPL code does not exist in the libomv SVN anywhere. It
> >>     will be released as a separate project for those who wish to use it.
> >>
> >>     The libomv team has been happy with the move toward independent
> modules
> >>     that break a lot of cyclic dependencies, and is generally going to
> be
> >>     the trend for new development in that library (including a
> Capability
> >>     server implementation). Let me know if anything else needs to be
> >>     addressed with the new types library. Some work needs to be done on
> my
> >>     end now to recreate the patch against the new
> OpenMetaverseTypes.dll.
> >>
> >>     -John
> >>
> >>
> >>     -----Original Message-----
> >>     From: opensim-dev-bounces at lists.berlios.de
> >>     <mailto:opensim-dev-bounces at lists.berlios.de>
> >>     [mailto:opensim-dev-bounces at lists.berlios.de
> >>     <mailto:opensim-dev-bounces at lists.berlios.de>] On Behalf Of Melanie
> >>     Sent: Friday, August 08, 2008 7:50 PM
> >>     To: opensim-dev at lists.berlios.de <mailto:
> opensim-dev at lists.berlios.de>
> >>     Subject: Re: [Opensim-dev] Standardizing types in OpenSim
> >>
> >>     Hi,
> >>
> >>     I have to second the move for independence. Much time, also mine,
> >>     has gone into removing or avoiding libsl references in core. Libsl
> >>     has it's place in LLClientStack, where it provides connectivity to
> >>     the one client that actually uses that protocol.
> >>
> >>     Countless hours have been spent to refactor _from_ libsl tyoes _to_
> >>     axiom, and the LSL implementations are different again, and need to
> >>     be, if we want scripts to run unmodified, and, thinking onwards,
> >>     achieve SL interoperability on a binary level.
> >>
> >>     Libomv seems to be a requirement only for the one use case of
> >>     emulating SL, for any other scenario not using the SL client, that
> >>     lib creates a huge amount of code overhead. Much of it isn't used in
> >>     OpenSim as it stands.
> >>
> >>     Actually, it should even be broken up further.
> >>
> >>     libMetavrseTypes: Quaternion, Vector3, Color4, LLUUID, etc
> >>     libPackets: _Packets_.cs and the needed stuff to support using it.
> >>     libOpenMetaverse: All the rest, that OpenSim doesn't ever need.
> >>
> >>     Then libMetaverseTypes, which should have an API stability guarantee
> >>     and whose types should be made serializable again, could be used
> >>     throughout.
> >>
> >>     libPackets would be used in the LLClientStack exclusively
> >>
> >>     libOpenMetaverse would not be needed by this project.
> >>
> >>     Melanie
> >>
> >>     _______________________________________________
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> >>
> >>
> >>
> >> ------------------------------------------------------------------------
> >>
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> >
> >
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