[Opensim-dev] Question on Avatar Appearance persistance
Sean Dague
sean at dague.net
Fri Apr 11 15:06:41 UTC 2008
On Fri, Apr 11, 2008 at 10:51:39AM -0400, Sean Dague wrote:
> Currently AvatarAppearance is implemented as a Region Module. It has a
> seperate connection with a mapper, pulls everything into a hash table,
> and accesses it from there. While this works, it seems like having
> appearance as a function of land is somewhat odd (at least in my mind).
>
> It seems to me that it would be more reasonable to have AvatarWearables
> hang off of UserProfileData, as it is very user specific. My initial
> thought is to create a AvatarWearableCollection class which has the 13
> wearables, and make that the serialized unit. We can set by int, or
> should be able to set by name (shirt, pants, etc) as well. This would
> hang off ProfileData like AgentData does.
>
> Thoughts?
To clarify, what I really want to do is make Apperance like Profile, and
the AvatarAppearance Region Module work more like AvatarProfilesModule
in getting the user server to save the information back for it.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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