[Opensim-dev] non-phantom grass
Sean Dague
sean at dague.net
Tue Sep 25 14:43:32 UTC 2007
On Sun, Sep 23, 2007 at 01:53:00PM -0700, dan miller wrote:
> Sean suggested I post this discussion to the list. The upshot is that
> somehow his grass prims don't have the "phantom" flag set, which grass
> usually does. My guess is that earlier versions of opensim didn't get that
> flag into the database (they do now). Note that setting phantom manually in
> edit mode still doesn't work, but at least grass & trees default to phantom.
>
> I assume this is how things work at Linden, though I haven't checked. It's
> a fine scenario for now, but anyone with grass & trees made a while ago
> needs to edit their objects somehow to set the phantom flag (add 1024
> decimal to ObjectFlags) if they don't want trouble.
Does the main grid support non phantom grass? I guess one of the
questions I have is should we put logic in place to ignore that flag on
grass, and always make it phantom?
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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