[Opensim-dev] non-phantom grass

Dalien Talbot dalienta at gmail.com
Mon Sep 24 13:40:10 UTC 2007


Does anyone see this as a significant problem ? If yes, I suppose a small
ruby patch to walk the database and correct the flags could do the trick - I
could code it up.

/d

On 9/23/07, dan miller <danbmil99 at yahoo.com> wrote:
>
> Sean suggested I post this discussion to the list.  The upshot is that
> somehow his grass prims don't have the "phantom" flag set, which grass
> usually does.  My guess is that earlier versions of opensim didn't get
> that
> flag into the database (they do now).  Note that setting phantom manually
> in
> edit mode still doesn't work, but at least grass & trees default to
> phantom.
>
> I assume this is how things work at Linden, though I haven't
> checked.  It's
> a fine scenario for now, but anyone with grass & trees made a while ago
> needs to edit their objects somehow to set the phantom flag (add 1024
> decimal to ObjectFlags) if they don't want trouble.
>
> -dan
>
>
>
> --- Sean Dague <sean at dague.net> wrote:
>
> > On Sat, Sep 22, 2007 at 02:24:18PM -0700, dan miller wrote:
> > > I was retarded (had my own regions in there) -- got it to work.
> > >
> > > You are not crazy!  Something is very not right.  The tardis may have
> > > problems until I fix avatar shell shape/size (it's 2meter sphere right
> > now).
> > >  But even after I teleported out of the tardis, I'm  floating way off
> > the
> > > ground.
> > >
> > > Note if you fly to another region, things seem saner.  But the main
> > region
> > > has something very wrong, and it may take some time to track it down.
> > The
> > > dock is phantom (ie no physics), but there are ghost physical prims
> > (things
> > > you bump into but don't see).
> > >
> > > I'll look at this more over the weekend, but rest assued physics is
> > supposed
> > > to be much better than this already.
> >
> > Great. :)  Good that I can provide solid test cases.  Once this starts
> > acting a bit better, I'll start running with ODE all the time.  Thanks
> > for looking into this.
> >
> >        -Sean
> >
> > --
> > __________________________________________________________________
> >
> > Sean Dague                                       Mid-Hudson Valley
> > sean at dague dot net                            Linux Users Group
> > http://dague.net                                 http://mhvlug.org
> >
> > There is no silver bullet.  Plus, werewolves make better neighbors
> > than zombies, and they tend to keep the vampire population down.
> > __________________________________________________________________
> >
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20070924/99dcd4d2/attachment-0001.html>


More information about the Opensim-dev mailing list