[Opensim-dev] next steps for 0.5?

Tedd Hansen tedd at konge.net
Thu Sep 20 19:12:13 UTC 2007


When are we thinking of releasing 0.5? 1 or 6 months from now?

When it comes to scripting I have a few ideas on how to make it seem like we have scripting, but microthreading is still a bit into the future (although I'm making progress).

-----Opprinnelig melding-----
Fra: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] På vegne av Sean Dague
Sendt: 20. september 2007 14:25
Til: opensim-dev
Emne: [Opensim-dev] next steps for 0.5?

I think it would be good to discuss a little bit on what people think
are important for 0.5, what is the criteria for 0.5, and what are some
things we should dig into early?

On the "big list of goals"
* Physics
* Scripting
* Grid Mode more stable
* Multiple database writers (something needed for create account php
  page for osgrid and others).

On the "list of pernicious issues in the code base"
* Windows server crash when logging off of different region than logging
  on
* Can't unlink prims
* Can't do certain inventory updates
* Avatar facing the wrong direction when altering appearance

What else are on people's todo lists?  Please respond with discrete
points, and we can create an agregate list.

Much like 0.4, I think we want to put a stake in the ground time wise
(say early November), and as we get closer to the date figure out what
is looking good, and that we can wrap up for the release, and what
pushes off past it.  If something big (like physics) comes together
early, have an early release wouldn't be bad either.

Hopefully such a list will also help us draw in more folks from #opensim
to the development process, as there are some decrete things we want
fixed, and some discrete places people can start.

       -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________



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