[Opensim-dev] clients, agents, avatars, ODE
dan miller
danbmil99 at yahoo.com
Thu Sep 20 05:28:49 UTC 2007
--- Stefan Andersson <stefan at tribalmedia.se> wrote:
> Of course that sounds reasonable, I was just reflecting over the fact that
> PhysicalScene.AddAvatar( pos ) creates a _new_ physActor everytime; but
> PhysicalScene.RemoveAvatar( physActor ) just detaches it.
I destroy the ODE geom, and I should be destroying the body as well. Not
sure what else to do, as we are depending on C# garbage collection to remove
unreferenced objects, right? If there's an equivalent of delete, or
destructors, I'll implement something.
-dan
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