[Opensim-dev] higher res terrain height map?

Sean Dague sean at dague.net
Thu Sep 13 00:53:04 UTC 2007


On Thu, Sep 13, 2007 at 12:46:37AM +0200, Dalien Talbot wrote:
> Sean,
> 
> does this hovering depend on the avatar height ?
> 
> It might be a physics-engine specific, but at least with ODE (what I had
> handy), I noticed that if I set the height to be the max - then I am no
> longer hovering - m
> more over, my knees are bent =)
> 
> So probably this can also factor here.

Height may be a factor as well (and something we'll need to address),
but the resolution issue can be seen clearly (at least with basic
physics), but walking on a side hill and seeing the step function
involved.  Based on what I've seen of the code, I think that real
physics engines will run into the same issues.

	-Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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