[Opensim-dev] to infinity and beyond...!
dan miller
danbmil99 at yahoo.com
Fri Oct 26 19:48:43 UTC 2007
> I think that we should figure out a way to bypass the physics engine
> when doing console terrain shifting of that nature.
Definitely -- but it's a bit more complicated than that. Each physical
object in the scene (avatars + any movable prims) will potentially need to
be moved any time terrain or prims are edited, to ensure that they are not
in contact with anything, or below the terrain.
-dan
>
> -Sean
>
> --
> __________________________________________________________________
>
> Sean Dague Mid-Hudson Valley
> sean at dague dot net Linux Users Group
> http://dague.net http://mhvlug.org
>
> There is no silver bullet. Plus, werewolves make better neighbors
> than zombies, and they tend to keep the vampire population down.
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