[Opensim-dev] to infinity and beyond...!

dan miller danbmil99 at yahoo.com
Fri Oct 26 19:48:43 UTC 2007


> I think that we should figure out a way to bypass the physics engine
> when doing console terrain shifting of that nature.

Definitely -- but it's a bit more complicated than that.  Each physical
object in the scene (avatars + any movable prims) will potentially need to
be moved any time terrain or prims are edited, to ensure that they are not
in contact with anything, or below the terrain.

-dan

> 
>      -Sean
> 
> -- 
> __________________________________________________________________
> 
> Sean Dague                                       Mid-Hudson Valley
> sean at dague dot net                            Linux Users Group
> http://dague.net                                 http://mhvlug.org
> 
> There is no silver bullet.  Plus, werewolves make better neighbors
> than zombies, and they tend to keep the vampire population down.
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