[Opensim-dev] Solved (Re: asset_database="grid" failures)

Sean Dague sean at dague.net
Mon Nov 5 20:20:42 UTC 2007


On Sat, Nov 03, 2007 at 12:04:04PM +0100, Tleiades Hax wrote:
> On 11/3/07, Stefan Andersson <stefan at tribalmedia.se> wrote:
> >
> > First of all, is there anything we can do explicitly in the code to
> > circumvent this; I know for example that I can be a bit lazy with doing
> > explicit close on streams (I do try to introduce using{} clauses where it
> > seems fit though) and that somethimes, when you've wrapped a steam in a
> > reader in a reader on a stringbuilder things can get a bit confusing.
> >
> 
> I don't think we can get around this one, at least I cannot see a simple
> work around, but I'd love to have more input on this one.
> 
> 
> If we _do_ reinvent the wheel and take the hit of having to maintain
> > low-level protocol code because of a bug that we can't wait for the patch
> > for, I strongly suggest we implement something with the exact same
> > interface, so that switching back will be easy when the patch(es) is out.
> >
> > (Preferrably, I'd want that class to be substitutable so I could keep
> > using the .net HttpListener in my environment)
> >
> We could grab the relevant bits out of the mono trunk.

MW's commit on Saturday (r2243 IIRC) fixed this issue for me,
asset_database="grid" now works on Mono (I'm running 1.2.4).

    -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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