[Opensim-dev] A couple more ODE changes to help stability..
Sean Dague
sean at dague.net
Mon Nov 5 14:58:45 UTC 2007
On Sat, Nov 03, 2007 at 02:55:40PM -0400, Teravus Ovares wrote:
> 1. Lets put the FPS, back at 250fps for now. I'll re-tweak the avatar
> standing up routine to make it stand up at that fps.
>
> 2. Add a fallback for frame dropping. For example.. when the user
> updates the terrain, ODE tries to catch up.. which causes all sorts of
> goofyness
>
> 3. Use a second contact with different contact parameters for the terrain.
> This should 'help' with terrain oddities.
>
> 4. Scale the 256x256 heightmap to 512x512 heightmap points. That's done
> on LL Sims.. and it might 'fill in' the spots in the terrain that are
> lacking vertexes and cause the avatar to 'sink into' the terrain.
+1. I assume this will be done at the physics manager level so all
engines see it the same.
> 5. Figure out what exactly is causing the hightmap collision routine in
> Ode to throw the exceptions
>
>
> I'll update my patch to include 1,2,3. .. however for 4.. we'll have
> to make a routine which upscales the array and averages the four
> closest.
Someone said they had a routine that nearly did that. Can't remember
who.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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