[Opensim-dev] Three additional things that should be implemented

Teravus Ovares teravus at gmail.com
Sun Nov 4 16:01:48 UTC 2007


Three future features that need to be implemented for physics are;

1. Access to faster terse updates when necessary on physical prim at the
Physics plugin discression,
2. Avatar 'Grab' velocity sent to the physics engine so that you get the
'toss a physical object' effect that you expect.
3. Rotational velocity calculating ..  for client rotational interpolation
in the client to smooth out the rotations on terse updates.

Best Regards


Teravus :D
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