<div>Three future features that need to be implemented for physics are;</div>
<div> </div>
<div>1. Access to faster terse updates when necessary on physical prim at the Physics plugin discression,</div>
<div>2. Avatar 'Grab' velocity sent to the physics engine so that you get the 'toss a physical object' effect that you expect.</div>
<div>3. Rotational velocity calculating .. for client rotational interpolation in the client to smooth out the rotations on terse updates.</div>
<div> </div>
<div>Best Regards</div>
<div> </div>
<div> </div>
<div>Teravus :D</div>