[Opensim-dev] Asset Server Rest Interface
Adam Frisby
adam at gwala.net
Sat Nov 3 15:07:43 UTC 2007
I'd prefer to still have authentication on region server
downloads/uploads -- take the case of the semi-private grid.
I think plain HTTP authentication with optional TLS/SSL security is
probably suitable and is fairly clean (no new standards, etc)
Adam
Sean Dague wrote:
> On Sat, Nov 03, 2007 at 01:48:52PM +0000, Michael Wright wrote:
>
>>The one thing we need to keep in mind when thinking about adding
>>auth/permissions etc on these asset interfaces. It that more and more
>>of the Asset and inventory things are moving to CAPS, I'm not actually
>>sure, if in the last few versions, the SL has started to use CAPS for
>>texture downloads (it didn't about a month or two ago). But it
>>certainly (can) use CAPS for texture uploads and other asset
>>uploads/changes.
>>
>>We do in opensim, actually use CAPS for some of these things; like
>>texture uploads. Its just our caps handlers are stuck on the region
>>server which then forwards the requests onto the asset server. So we
>>don't really get the benefit of what CAPS is meant to bring. We need,
>>in the future is to move those CAPS handlers, for those services, onto
>>the backend servers. So the servers (or some proxy) deal directly with
>>the client requests. (and I'm not saying we should do it now, think
>>we need to get the base asset system working correctly first)
>
>
> For the ignorant amoung us (especially me) could you give some
> background on CAPS. What it is, how it works, and any early ideas on
> how it would apply here? As we know it is a future we need here it
> would be good to ensure that anything we are doing allows for it.
>
>
>>But what I'm trying to say is any auth we add on the current "Region
>>fetches assets and sends back to the client" system, may not be
>>relevant to the direct client- server CAPS system.
>
>
> Right, exactly the kinds of things I was hoping the discussion would
> draw out. :)
>
> -Sean
>
>
>
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