[Opensim-dev] asset_database="grid" failures

Sean Dague sean at dague.net
Sat Nov 3 03:50:55 UTC 2007


On Sat, Nov 03, 2007 at 12:58:15AM +0100, Dalien Talbot wrote:
> On Oct 31, 2007 6:41 PM, Tleiades Hax <tleiades at gmail.com> wrote:
> > It sounds to me like the asset server has stopped responding for some
> > reason,
> >
> >
> > >   at System.Net.HttpWebRequest.GetResponse () [0x00000]
> > >   at OpenSim.Framework.Communications.RestClient.Request () [0x00000]
> > >
> >
> > One problem I have encountered, is that you *must* clear the viewer cache
> > when switching to grid based assets.
> >
> I did debug something similar a while ago - it turned out that the
> POST requests somehow made the mono being "stuck" - with very similar
> symptoms you describe.
> 
> GET requests were completing without problems up until the point where
> the POST requests sucked up all the resources.
> 
> Being a bit dumb with C#, I was unsure where to take this further, and
> whether I was doing something blatantly wrong - but even a simplest
> form of POST done in the cycle would hang if done a few times...

Bingo, exactly what I found after further debugging.  I'll fling it over
to the mono lists next week to see if this is something well known or if
we are doing something wrong.

       -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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