[Opensim-dev] Estates Estates everywhere and nowhere to save
Bowman, Mic
mic.bowman at intel.com
Wed Dec 19 16:51:03 UTC 2007
What is it that you want to accomplish by making the file hand editable?
I agree that its really easy to create new regions (especially a large
number of regions at one time) by generating files (eg I have a tool
that generates the region files for a large grid based on geospatial
data... it was trivial to have the tool automatically generate the
region files & then debug the output).
However...
Generating updates to a region properties file through multiple
interfaces (sim updates, hand edits, ...) that cannot share "locks" on
the file is a bit dangerous (if you're going to edit the file by hand,
you better know that the server isn't running).
The DB approach becomes much easier if there is a reasonable API (could
be provided by the db itself, the sim server, or through a loadable
version of the storage plugins that manage the region data?) around
which a couple tools could be written to take a text format & send it to
the database. Would that suffice?
--mic
-----Original Message-----
From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Adam Frisby
Sent: Wednesday, December 19, 2007 6:57 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Estates Estates everywhere and nowhere to
save
OK, I'll agree on that point - filesystem locks do make it a lot of fun.
Nonetheless - I do think a DB is unwieldy to edit in most cases,
especially in cases where hand-editing could be desirable. I don't
suppose there's some kind of happy medium here?
Regards,
Adam
Sean Dague wrote:
> Writable config files are bad news. A full disk means you've wiped
out
> your data and it is gone for good. This is *why* databases were
created
> in the first place. :)
>
> -Sean
>
>
>
>
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