[Opensim-dev] Estates Estates everywhere and nowhere to save

Stefan Andersson stefan at tribalmedia.se
Wed Dec 19 15:49:44 UTC 2007


+1 on the interface thingy; also, this will be a haandy abstraction and enumeration of operations.
 
/Stefan



> Date: Wed, 19 Dec 2007 09:49:45 -0500> From: sean at dague.net> To: opensim-dev at lists.berlios.de> Subject: Re: [Opensim-dev] Estates Estates everywhere and nowhere to save> > On Wed, Dec 19, 2007 at 09:33:43AM -0500, Teravus Ovares wrote:> > As I said before, I don't have an qualms about using a file storage> > mechanism, so long as it can be dynamically saved to and loaded from.> > Well, I do. :) The moment you are trying to manage anything large, flat> files are your worst enemy.> > If there remains a diagreement here I would suggest that land storage> ends up being a ILandStore (or IEstateStore) interface, and those of us> that want sane control of it can put it into a database. :) An ini only> pattern here is a dead end that I don't want to see us heading down.> > -Sean> > -- > __________________________________________________________________> > Sean Dague Mid-Hudson Valley> sean at dague dot net Linux Users Group> http://dague.net http://mhvlug.org> > There is no silver bullet. Plus, werewolves make better neighbors> than zombies, and they tend to keep the vampire population down.> __________________________________________________________________
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