[Opensim-dev] Estates Estates everywhere and nowhere to save

Teravus Ovares teravus at gmail.com
Wed Dec 19 15:01:20 UTC 2007


My thoughts on this topic are as follows.

I'm finding it to be a frustrating task implementing new database based
functions because of the significant differences in the way each 'plugin'
does the storage and creation.  To implement something in database full, it
needs to be implemented in three different plugins.  In that respect, a flat
file is a plus.

On the negative side, I'm agreed that it does get unmaintainable quickly in
a larger deployment.

If I had to pick one over the other, I'd go with a database or otherwise
centrally located store so that regions could simply reload their
configuration (from the central store) when an estate level change is made.

Best Regards

Teravus

On 12/19/07, Sean Dague <sean at dague.net> wrote:
>
> On Wed, Dec 19, 2007 at 09:33:43AM -0500, Teravus Ovares wrote:
> > As I said before, I don't have an qualms about using a file storage
> > mechanism, so long as it can be dynamically saved to and loaded from.
>
> Well, I do. :) The moment you are trying to manage anything large, flat
> files are your worst enemy.
>
> If there remains a diagreement here I would suggest that land storage
> ends up being a ILandStore (or IEstateStore) interface, and those of us
> that want sane control of it can put it into a database. :)  An ini only
> pattern here is a dead end that I don't want to see us heading down.
>
>      -Sean
>
> --
> __________________________________________________________________
>
> Sean Dague                                       Mid-Hudson Valley
> sean at dague dot net                            Linux Users Group
> http://dague.net                                 http://mhvlug.org
>
> There is no silver bullet.  Plus, werewolves make better neighbors
> than zombies, and they tend to keep the vampire population down.
> __________________________________________________________________
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