Last commit for bin/OpenSimDefaults.ini: 562a3cb3389ae67e6f7e63c7bf1ff9b882e358a9

BulletSim: small tweek to avatar height reduce feet embedded into prims.

Robert Adams [2014-04-10 13:53:36]
BulletSim: small tweek to avatar height reduce feet embedded into prims.

This adjustment makes a default, shoeless avatar stand properly on a prim
for the various heights (0% to 100% in the appearance adjustment).
  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3.  
  4.  
  5. [Startup]
  6. ; Console prompt
  7. ; Certain special characters can be used to customize the prompt
  8. ; Currently, these are
  9. ; \R - substitute region name
  10. ; \\ - substtitue \
  11. ConsolePrompt = "Region (\R) "
  12.  
  13. ; Set this to true if you want to log crashes to disk
  14. ; this can be useful when submitting bug reports.
  15. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  16. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  17. ; You will need to capture these native stack traces by recording the session log itself.
  18. save_crashes = false
  19.  
  20. ; Directory to save crashes to if above is enabled
  21. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  22. crash_dir = "crashes"
  23.  
  24. ; Place to create a PID file
  25. ; PIDFile = "/tmp/my.pid"
  26.  
  27. ; Console commands run at startup
  28. startup_console_commands_file = "startup_commands.txt"
  29.  
  30. ; Console commands run on shutdown
  31. shutdown_console_commands_file = "shutdown_commands.txt"
  32.  
  33. ; Console commands run every 20 minutes
  34. ; timer_Script = "filename"
  35.  
  36. ; ##
  37. ; ## SYSTEM
  38. ; ##
  39.  
  40. ; Sets the method that OpenSim will use to fire asynchronous
  41. ; events. Valid values are UnsafeQueueUserWorkItem,
  42. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  43. ; SmartThreadPool is reported to work well on Mono/Linux, but
  44. ; UnsafeQueueUserWorkItem has been benchmarked with better
  45. ; performance on .NET/Windows
  46. async_call_method = SmartThreadPool
  47.  
  48. ; Max threads to allocate on the FireAndForget thread pool
  49. ; when running with the SmartThreadPool option above
  50. MaxPoolThreads = 15
  51.  
  52. ; ##
  53. ; ## CLIENTS
  54. ; ##
  55.  
  56. ; Enables EventQueueGet Service.
  57. EventQueue = true
  58.  
  59. ; Set this to the DLL containing the client stack to use.
  60. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  61.  
  62. ; ##
  63. ; ## REGIONS
  64. ; ##
  65.  
  66. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  67. ; Defaults to "filesystem" if this setting isn't present
  68. region_info_source = "filesystem"
  69. ; region_info_source = "web"
  70.  
  71. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  72. ; Defaults to bin/Regions in your OpenSimulator installation directory
  73. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  74.  
  75. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  76. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  77. ; except that everything is also enclosed in a <Regions> tag.
  78. ; regionload_webserver_url = "http://example.com/regions.xml";
  79.  
  80. ;; Allow the simulator to start up if there are no region configuration available
  81. ;; from the selected region_info_source.
  82. allow_regionless = false
  83.  
  84. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
  85. NonphysicalPrimMax = 256
  86.  
  87. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  88. PhysicalPrimMax = 10
  89.  
  90. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  91. ; This can be overriden in the region config file.
  92. ClampPrimSize = false
  93.  
  94. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  95. ; This only applies when crossing to a region running in a different simulator.
  96. ; For crossings where the regions are on the same simulator the script is always kept running.
  97. AllowScriptCrossing = true
  98.  
  99. ; Allow compiled script binary code to cross region boundaries.
  100. ; If you set this to "true", any region that can teleport to you can
  101. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  102. ; YOU HAVE BEEN WARNED!!!
  103. TrustBinaries = false
  104.  
  105. ; Combine all contiguous regions into one large megaregion
  106. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  107. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  108. CombineContiguousRegions = false
  109.  
  110. ; Extend the region's draw distance; 255m is the default which includes
  111. ; one neighbor on each side of the current region, 767m would go three
  112. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  113. ; all the regions have the same drawdistance, you will end up with strange
  114. ; effects because the agents that get closed may be inconsistent.
  115. DefaultDrawDistance = 255.0
  116.  
  117. ; If you have only one region in an instance, or to avoid the many bugs
  118. ; that you can trigger in modules by restarting a region, set this to
  119. ; true to make the entire instance exit instead of restarting the region.
  120. ; This is meant to be used on systems where some external system like
  121. ; Monit will restart any instance that exits, thereby making the shutdown
  122. ; into a restart.
  123. InworldRestartShutsDown = false
  124.  
  125. ; The minimum proportion of a second that any particular frame can take to execute.
  126. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  127. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  128. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  129. MinFrameTime = 0.089
  130.  
  131. ; Send scheduled updates to objects in the scene
  132. ; This must be a whole number
  133. UpdateObjectsEveryNFrames = 1;
  134.  
  135. ; Send position/velocity, etc. updates to agents in the scene
  136. ; This must be a whole number
  137. UpdateAgentsEveryNFrames = 1;
  138.  
  139. ; Apply pending forces from physics calculations to an entity.
  140. ; This must be a whole number
  141. UpdateEntityMovementEveryNFrames = 1;
  142.  
  143. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  144. ; This must be a whole number
  145. UpdateCoarseLocationsEveryNFrames = 50;
  146.  
  147. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  148. ; This must be a whole number
  149. UpdatePhysicsEveryNFrames = 1;
  150.  
  151. ; Clean up temp on rez objects.
  152. ; This must be a whole number
  153. UpdateTempCleaningEveryNFrames = 1000;
  154.  
  155. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  156. ; This must be a whole number
  157. UpdateEventsEveryNFrames = 1;
  158.  
  159. ; Send terrain updates to viewers
  160. ; This must be a whole number
  161. UpdateTerrainEveryNFrames = 50;
  162.  
  163. ; Persitently store any objects which meet the PRIM STORAGE criteria
  164. ; This must be a whole number
  165. UpdateStorageEveryNFrames = 200;
  166.  
  167. ; ##
  168. ; ## PRIM STORAGE
  169. ; ##
  170.  
  171. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  172. ; prevent frequently changing objects from heavily loading the region data store.
  173. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  174. ;
  175. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  176. MinimumTimeBeforePersistenceConsidered = 60
  177. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  178. MaximumTimeBeforePersistenceConsidered = 600
  179.  
  180. ; ##
  181. ; ## PHYSICS
  182. ; ##
  183.  
  184. ; If true then prims can be collided with by avatars, other prims, etc.
  185. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  186. ; Also, no prims are subject to physics.
  187. collidable_prim = true
  188.  
  189. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  190. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  191. physical_prim = true
  192.  
  193. ; Select a mesher here.
  194. ;
  195. ; Meshmerizer properly handles complex prims by using triangle meshes.
  196. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  197. ;
  198. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  199. ; Usually this is only a box
  200.  
  201. meshing = Meshmerizer
  202. ;meshing = ZeroMesher
  203.  
  204. ; Path to decoded sculpty maps
  205. ; Defaults to "j2kDecodeCache
  206. ;DecodedSculptMapPath = "j2kDecodeCache"
  207.  
  208. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  209. ; to true will store decoded sculpt maps in a special folder in your bin
  210. ; folder, which can reduce startup times by reducing asset requests. Some
  211. ; versions of mono dont work well when reading the cache files, so set this
  212. ; to false if you have compatibility problems.
  213. ;CacheSculptMaps = true
  214.  
  215. ; Choose one of the physics engines below
  216. ; OpenDynamicsEngine is by some distance the most developed physics engine
  217. ; basicphysics effectively does not model physics at all, making all objects phantom
  218.  
  219. physics = OpenDynamicsEngine
  220. ;physics = basicphysics
  221. ;physics = POS
  222. ;physics = modified_BulletX
  223. ;physics = BulletSim
  224.  
  225. ; ##
  226. ; ## PERMISSIONS
  227. ; ##
  228.  
  229. ;permissionmodules = "DefaultPermissionsModule"
  230.  
  231. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  232. ; any item, etc. This may not yet be implemented uniformally.
  233. ; If set to true, then all permissions checks are carried out
  234. ; Default is true
  235. serverside_object_permissions = true
  236.  
  237. allow_grid_gods = false
  238.  
  239. ; This allows somne control over permissions
  240. ; please note that this still doesn't duplicate SL, and is not intended to
  241. ;region_owner_is_god = true
  242. ;region_manager_is_god = false
  243. ;parcel_owner_is_god = true
  244.  
  245. ; Control user types that are allowed to create new scripts
  246. ; Only enforced if serviceside_object_permissions is true
  247. ;
  248. ; Current possible values are
  249. ; all - anyone can create scripts (subject to normal permissions)
  250. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  251. ; Default value is all
  252. ; allowed_script_creators = all
  253.  
  254. ; Control user types that are allowed to edit (save) scripts
  255. ; Only enforced if serviceside_object_permissions is true
  256. ;
  257. ; Current possible values are
  258. ; all - anyone can edit scripts (subject to normal permissions)
  259. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  260. ; Default value is all
  261. ; allowed_script_editors = all
  262.  
  263. ; ##
  264. ; ## SCRIPT ENGINE
  265. ; ##
  266.  
  267. DefaultScriptEngine = "XEngine"
  268.  
  269. ; ##
  270. ; ## WORLD MAP
  271. ; ##
  272.  
  273. ;WorldMapModule = "WorldMap"
  274. ;MapImageModule = "MapImageModule"
  275.  
  276. ; World map blacklist timeout in seconds
  277. ;BlacklistTimeout = 600
  278.  
  279. ; Set to false to not generate any maptiles
  280. ;GenerateMaptiles = true
  281.  
  282. ; Refresh (in seconds) the map tile periodically
  283. ;MaptileRefresh = 0
  284.  
  285. ; If not generating maptiles, use this static texture asset ID
  286. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  287.  
  288. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  289. ; objects, so you can turn it off here if you'd like.
  290. DrawPrimOnMapTile = true
  291.  
  292. ; Use terrain texture for maptiles if true, use shaded green if false
  293. TextureOnMapTile = true
  294.  
  295. ; ##
  296. ; ## EMAIL MODULE
  297. ; ##
  298.  
  299. ;emailmodule = DefaultEmailModule
  300.  
  301. ; ##
  302. ; ## ANIMATIONS
  303. ; ##
  304.  
  305. ; If enabled, enableFlySlow will change the primary fly state to
  306. ; FLYSLOW, and the "always run" state will be the regular fly.
  307. enableflyslow = false
  308.  
  309. ; PreJump is an additional animation state, but it probably
  310. ; won't look right until the physics engine supports it
  311. ; (i.e delays takeoff for a moment)
  312.  
  313. ; Simulator Stats URI
  314. ; Enable JSON simulator data by setting a URI name (case sensitive)
  315. ; Stats_URI = "jsonSimStats"
  316.  
  317. ; Make OpenSim start all regions woth logins disabled. They will need
  318. ; to be enabled from the console if this is set
  319. ; StartDisabled = false
  320.  
  321. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  322. ; OpenJPEG if false
  323. ; UseCSJ2K = true
  324.  
  325. ; Persist avatar baked textures
  326. ; Persisting baked textures can speed up login and region border
  327. ; crossings especially with large numbers of users, though it
  328. ; will store potentially large numbers of textures in your asset
  329. ; database
  330. PersistBakedTextures = false
  331.  
  332. ; Control the delay before appearance is sent to other avatars and
  333. ; saved in the avatar service. Attempts to limit the impact caused
  334. ; by the very chatty dialog that sets appearance when an avatar
  335. ; logs in or teleports into a region; values are in seconds
  336. DelayBeforeAppearanceSave = 5
  337. DelayBeforeAppearanceSend = 2
  338.  
  339.  
  340. [RegionReady]
  341. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  342. enabled = true
  343.  
  344. ; Channel on which to signal region readiness through a message
  345. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  346. ; - the first field indicating whether this is an initial server startup
  347. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  348. ; - the third field is a number indicating how many scripts failed to compile
  349. ; - "oar error" if supplied, provides the error message from the OAR load
  350. channel_notify = -800
  351.  
  352. ; - disallow logins while scripts are loading
  353. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  354. login_disable = true
  355.  
  356. ; - send an alert as json to a service
  357. ; alert_uri = "http://myappserver.net/my_handler/"
  358.  
  359.  
  360. [SMTP]
  361. enabled = false
  362.  
  363. ;enabled = true
  364. ;internal_object_host = lsl.opensim.local
  365. ;host_domain_header_from = 127.0.0.1
  366. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  367. ;SMTP_SERVER_PORT = 25
  368. ;SMTP_SERVER_LOGIN = foo
  369. ;SMTP_SERVER_PASSWORD = bar
  370.  
  371.  
  372. [Network]
  373. ConsoleUser = "Test"
  374. ConsolePass = "secret"
  375. http_listener_port = 9000
  376. console_port = 0
  377.  
  378. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  379. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  380. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  381. http_listener_ssl = false ; Also create a SSL server
  382. http_listener_cn = "localhost" ; Use the cert with the common name
  383. http_listener_sslport = 9001 ; Use this port for SSL connections
  384. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  385.  
  386. ; HTTPS for "Out of band" management applications such as the remote
  387. ; admin module
  388. ;
  389. ; Create https_listener = "True" will create a listener on the port
  390. ; specified. Provide the path to your server certificate along with it's
  391. ; password
  392. ; https_listener = False
  393. ; Set our listener to this port
  394. ; https_port = 0
  395. ; Path to X509 certificate
  396. ; cert_path = "path/to/cert.p12"
  397. ; Password for cert
  398. ; cert_pass = "password"
  399.  
  400. ; Hostname to use in llRequestURL/llRequestSecureURL
  401. ; if not defined - default machine name is being used
  402. ; (on Windows this mean NETBIOS name - useably only inside local network)
  403. ; ExternalHostNameForLSL=127.0.0.1
  404.  
  405. ; What is reported as the "X-Secondlife-Shard"
  406. ; Defaults to the user server url if not set
  407. ; The old default is "OpenSim", set here for compatibility
  408. shard = "OpenSim"
  409.  
  410. ; What is reported as the "User-Agent" when using llHTTPRequest
  411. ; Defaults to not sent if not set here. See the notes section in the wiki at
  412. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  413. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  414. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  415.  
  416.  
  417. [XMLRPC]
  418. ; ##
  419. ; ## Scripting XMLRPC mapper
  420. ; ##
  421.  
  422. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  423. ; script concurrently with the first remote_data event.
  424. ; This will contain the fully qualified URI an external site needs
  425. ; to use to send XMLRPC requests to that script
  426.  
  427. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  428. ;XmlRpcPort = 20800
  429.  
  430.  
  431. [ClientStack.LindenUDP]
  432. ; Set this to true to process incoming packets asynchronously. Networking is
  433. ; already separated from packet handling with a queue, so this will only
  434. ; affect whether networking internals such as packet decoding and
  435. ; acknowledgement accounting are done synchronously or asynchronously
  436. ; Default is true.
  437. ;
  438. ;async_packet_handling = true
  439.  
  440. ; The client socket receive buffer size determines how many
  441. ; incoming requests we can process; the default on .NET is 8192
  442. ; which is about 2 4k-sized UDP datagrams. On mono this is
  443. ; whatever the underlying operating system has as default; for
  444. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  445. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  446. ; do "sysctl net.core.rmem_default" to find out what your system
  447. ; uses a default socket receive buffer size.
  448. ;
  449. ; client_socket_rcvbuf_size allows you to specify the receive
  450. ; buffer size LLUDPServer should use. NOTE: this will be limited
  451. ; by the system's settings for the maximum client receive buffer
  452. ; size (on linux systems you can set that with "sysctl -w
  453. ; net.core.rmem_max=X")
  454. ;
  455. ;client_socket_rcvbuf_size = 8388608
  456.  
  457. ; Maximum outbound bytes per second for a single scene. This can be used to
  458. ; throttle total outbound UDP traffic for a simulator. The default value is
  459. ; 0, meaning no throttling at the scene level. The example given here is
  460. ; 20 megabits
  461. ;
  462. ;scene_throttle_max_bps = 2621440
  463.  
  464. ; Maximum bits per second to send to any single client. This will override
  465. ; the user's viewer preference settings. The default value is 0, meaning no
  466. ; aggregate throttling on clients (only per-category throttling). The
  467. ; example given here is 1.5 megabits
  468. ;
  469. ;client_throttle_max_bps = 196608
  470.  
  471. ; Adaptive throttling attempts to limit network overload when multiple
  472. ; clients login by starting each connection more slowly. Disabled by
  473. ; default
  474. ;
  475. enable_adaptive_throttles = true
  476.  
  477. ; Per-client bytes per second rates for the various throttle categories.
  478. ; These are default values that will be overriden by clients. These
  479. ; defaults are approximately equivalent to the throttles set by the Imprudence
  480. ; viewer when maximum bandwidth is set to 350kbps
  481.  
  482. ;resend_default = 6625
  483. ;land_default = 9125
  484. ;wind_default = 1750
  485. ;cloud_default = 1750
  486. ;task_default = 18500
  487. ;texture_default = 18500
  488. ;asset_default = 10500
  489.  
  490. ; Configures how ObjectUpdates are aggregated. These numbers
  491. ; do not literally mean how many updates will be put in each
  492. ; packet that goes over the wire, as packets are
  493. ; automatically split on a 1400 byte boundary. These control
  494. ; the balance between responsiveness of interest list updates
  495. ; and total throughput. Higher numbers will ensure more full-
  496. ; sized packets and faster sending of data, but more delay in
  497. ; updating interest lists
  498. ;
  499. ;PrimUpdatesPerCallback = 100
  500.  
  501. ; TextureSendLimit determines how many packets will be put on
  502. ; the outgoing queue each cycle. Like the settings above, this
  503. ; is a balance between responsiveness to priority updates and
  504. ; total throughput. Higher numbers will give a better
  505. ; throughput at the cost of reduced responsiveness to client
  506. ; priority changes or transfer aborts
  507. ;
  508. ;TextureSendLimit = 20
  509.  
  510. ; Quash and remove any light properties from attachments not on the
  511. ; hands. This allows flashlights and lanterns to function, but kills
  512. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  513. ; will also be affected.
  514. ;
  515. ;DisableFacelights = "false(1815)
  516.  
  517. [ClientStack.LindenCaps]
  518. ;; Long list of capabilities taken from
  519. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  520. ;; Not all are supported by OpenSim. The ones supported are
  521. ;; set to localhost. These defaults can be overwritten
  522. ;; in OpenSim.ini
  523. ;;
  524. Cap_AttachmentResources = ""
  525. Cap_AvatarPickerSearch = ""
  526. Cap_ChatSessionRequest = ""
  527. Cap_CopyInventoryFromNotecard = "localhost"
  528. Cap_DispatchRegionInfo = ""
  529. Cap_EstateChangeInfo = ""
  530. Cap_EventQueueGet = "localhost"
  531. Cap_FetchInventory = ""
  532. Cap_ObjectMedia = "localhost"
  533. Cap_ObjectMediaNavigate = "localhost"
  534. Cap_FetchLib = ""
  535. Cap_FetchLibDescendents = ""
  536. Cap_GetDisplayNames = ""
  537. Cap_GetTexture = "localhost"
  538. Cap_GetMesh = "localhost"
  539. Cap_GetObjectCost = ""
  540. Cap_GetObjectPhysicsData = ""
  541. Cap_GroupProposalBallot = ""
  542. Cap_HomeLocation = ""
  543. Cap_LandResources = ""
  544. Cap_MapLayer = "localhost"
  545. Cap_MapLayerGod = "localhost"
  546. Cap_NewFileAgentInventory = "localhost"
  547. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  548. Cap_ObjectAdd = "localhost"
  549. Cap_ParcelPropertiesUpdate = "localhost"
  550. Cap_ParcelMediaURLFilterList = ""
  551. Cap_ParcelNavigateMedia = ""
  552. Cap_ParcelVoiceInfoRequest = ""
  553. Cap_ProductInfoRequest = ""
  554. Cap_ProvisionVoiceAccountRequest = ""
  555. Cap_RemoteParcelRequest = "localhost"
  556. Cap_RequestTextureDownload = ""
  557. Cap_SearchStatRequest = ""
  558. Cap_SearchStatTracking = ""
  559. Cap_SendPostcard = ""
  560. Cap_SendUserReport = ""
  561. Cap_SendUserReportWithScreenshot = ""
  562. Cap_ServerReleaseNotes = ""
  563. Cap_SimConsole = ""
  564. Cap_SimulatorFeatures = ""
  565. Cap_SetDisplayName = ""
  566. Cap_StartGroupProposal = ""
  567. Cap_TextureStats = ""
  568. Cap_UntrustedSimulatorMessage = ""
  569. Cap_UpdateAgentInformation = ""
  570. Cap_UpdateAgentLanguage = ""
  571. Cap_UpdateGestureAgentInventory = ""
  572. Cap_UpdateNotecardAgentInventory = "localhost"
  573. Cap_UpdateScriptAgent = "localhost"
  574. Cap_UpdateGestureTaskInventory = ""
  575. Cap_UpdateNotecardTaskInventory = "localhost"
  576. Cap_UpdateScriptTask = "localhost"
  577. Cap_UploadBakedTexture = "localhost"
  578. Cap_UploadObjectAsset = "localhost"
  579. Cap_ViewerStartAuction = ""
  580. Cap_ViewerStats = ""
  581.  
  582. ; The various fetch inventory caps are supported by OpenSim, but may
  583. ; lead to poor sim performance if served by the simulators,
  584. ; so they are currently disabled by default.
  585. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  586. Cap_WebFetchInventoryDescendents = ""
  587. Cap_FetchInventoryDescendents2 = ""
  588. Cap_FetchInventory2 = ""
  589.  
  590.  
  591. [Chat]
  592. ; Controls whether the chat module is enabled. Default is true.
  593. enabled = true;
  594.  
  595. ; Distance in meters that whispers should travel. Default is 10m
  596. whisper_distance = 10
  597.  
  598. ; Distance in meters that ordinary chat should travel. Default is 20m
  599. say_distance = 20
  600.  
  601. ; Distance in meters that shouts should travel. Default is 100m
  602. shout_distance = 100
  603.  
  604.  
  605. [EntityTransfer]
  606. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  607. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  608. max_distance = 4095
  609.  
  610. [Messaging]
  611. ; Control which region module is used for instant messaging.
  612. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  613. InstantMessageModule = InstantMessageModule
  614. ; MessageTransferModule = MessageTransferModule
  615. ; OfflineMessageModule = OfflineMessageModule
  616. ; OfflineMessageURL = http://yourserver/Offline.php
  617. ; MuteListModule = MuteListModule
  618. ; MuteListURL = http://yourserver/Mute.php
  619.  
  620. ; Control whether group messages are forwarded to offline users. Default is true.
  621. ; ForwardOfflineGroupMessages = true
  622.  
  623.  
  624. [Inventory]
  625. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  626. ; There are still some issues with coalescence, including the fact that rotation is not restored
  627. ; and some assets may be missing from archive files.
  628. CoalesceMultipleObjectsToInventory = true
  629.  
  630.  
  631. [Attachments]
  632. ; Controls whether avatar attachments are enabled.
  633. ; Defaults to true - only set to false for debugging purposes
  634. Enabled = true
  635.  
  636.  
  637. [Mesh]
  638. ; enable / disable Collada mesh support
  639. ; default is true
  640. AllowMeshUpload = true
  641.  
  642. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  643. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  644. ; mesh, and use it for collisions.
  645. UseMeshiesPhysicsMesh = true
  646.  
  647.  
  648. [ODEPhysicsSettings]
  649. ;##
  650. ;## World Settings
  651. ;##
  652.  
  653. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  654. world_gravityx = 0
  655. world_gravityy = 0
  656. world_gravityz = -9.8
  657.  
  658. ; Terminal velocity of a falling avatar
  659. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  660. ; Max value is 255, min value is 0
  661. avatar_terminal_velocity = 54
  662.  
  663. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  664. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  665. world_stepsize = 0.0178
  666. world_internal_steps_without_collisions = 10
  667.  
  668. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  669. world_hashspace_size_low = -4
  670. world_hashSpace_size_high = 128
  671.  
  672. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  673. meters_in_small_space = 29.9
  674. small_hashspace_size_low = -4
  675. small_hashspace_size_high = 66
  676.  
  677. ; ##
  678. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  679. ; ##
  680.  
  681. ; surface layer around geometries other geometries can sink into before generating a contact
  682. world_contact_surface_layer = 0.001
  683.  
  684. ; Filtering collisions helps keep things stable physics wise, but sometimes
  685. ; it can be overzealous. If you notice bouncing, chances are it's that.
  686. filter_collisions = false
  687.  
  688. ; Non Moving Terrain Contact (avatar isn't moving)
  689. nm_terraincontact_friction = 255.0
  690. nm_terraincontact_bounce = 0.1
  691. nm_terraincontact_erp = 0.1025
  692.  
  693. ; Moving Terrain Contact (avatar is moving)
  694. m_terraincontact_friction = 75.0
  695. m_terraincontact_bounce = 0.05
  696. m_terrainContact_erp = 0.05025
  697.  
  698. ; Moving Avatar to object Contact
  699. m_avatarobjectcontact_friction = 75.0
  700. m_avatarobjectcontact_bounce = 0.1
  701.  
  702. ; Object to Object Contact and Non-Moving Avatar to object
  703. objectcontact_friction = 250.0
  704. objectcontact_bounce = 0.2
  705.  
  706. ; ##
  707. ; ## Avatar Control
  708. ; ##
  709.  
  710. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  711. ; desired velocity
  712. ; See http://en.wikipedia.org/wiki/PID_controller
  713.  
  714. av_pid_derivative_linux = 2200.0
  715. av_pid_proportional_linux = 900.0;
  716.  
  717. av_pid_derivative_win = 2200.0
  718. av_pid_proportional_win = 900.0;
  719.  
  720. ;girth of the avatar. Adds radius to the height also
  721. av_capsule_radius = 0.37
  722.  
  723. ; Max force permissible to use to keep the avatar standing up straight
  724. av_capsule_standup_tensor_win = 550000
  725. av_capsule_standup_tensor_linux = 550000
  726.  
  727. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  728. ; or straight up-and-down (=false; better and more consistent physics behavior)
  729. av_capsule_tilted = false
  730.  
  731. ; used to calculate mass of avatar.
  732. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  733. ; av_density * AVvolume;
  734. av_density = 80
  735.  
  736. ; use this value to cut 52% of the height the sim gives us
  737. ; Currently unused
  738. ; av_height_fudge_factor = 0.52
  739.  
  740. ; Movement. Smaller is faster.
  741.  
  742. ; speed of movement with Always Run off
  743. av_movement_divisor_walk = 1.3
  744.  
  745. ; speed of movement with Always Run on
  746. av_movement_divisor_run = 0.8
  747.  
  748. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  749. minimum_ground_flight_offset = 3.0
  750.  
  751. ; ##
  752. ; ## Object options
  753. ; ##
  754.  
  755. ; used in the mass calculation.
  756. geometry_default_density = 10.000006836
  757.  
  758. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  759. body_frames_auto_disable = 20
  760.  
  761. ; used to control llMove2Target
  762. body_pid_derivative = 35
  763. body_pid_gain = 25
  764.  
  765. ; maximum number of contact points to generate per collision
  766. contacts_per_collision = 80
  767.  
  768. ; amount of time a geom/body will try to cross a region border before it gets disabled
  769. geom_crossing_failures_before_outofbounds = 5
  770.  
  771. ; start throttling the object updates if object comes in contact with 3 or more other objects
  772. geom_contactpoints_start_throttling = 3
  773.  
  774. ; send 1 update for every x updates below when throttled
  775. geom_updates_before_throttled_update = 15
  776.  
  777. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  778. body_motor_joint_maxforce_tensor_linux = 5
  779. body_motor_joint_maxforce_tensor_win = 5
  780.  
  781. ; Maximum mass an object can be before it is clamped
  782. maximum_mass_object = 10000.01
  783.  
  784. ; ##
  785. ; ## Sculpted Prim settings
  786. ; ##
  787.  
  788. ; Do we want to mesh sculpted prim to collide like they look?
  789. mesh_sculpted_prim = true
  790.  
  791. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  792. mesh_lod = 32
  793.  
  794. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  795. mesh_physical_lod = 16
  796.  
  797. ; ##
  798. ; ## Physics logging settings - logfiles are saved to *.DIF files
  799. ; ##
  800.  
  801. ; default is false
  802. ;physics_logging = true
  803. ;; every n simulation iterations, the physics snapshot file is updated
  804. ;physics_logging_interval = 50
  805. ;; append to existing physics logfile, or overwrite existing logfiles?
  806. ;physics_logging_append_existing_logfile = true
  807.  
  808. ; ##
  809. ; ## Joint support
  810. ; ##
  811.  
  812. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  813. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  814. ; default is false
  815. ;use_NINJA_physics_joints = true
  816.  
  817. ; ##
  818. ; ## additional meshing options
  819. ; ##
  820.  
  821. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  822. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  823. ; true. Note that this will increase memory usage and region startup time. Default is false.
  824. ;force_simple_prim_meshing = true
  825.  
  826. [BulletSim]
  827. ; World parameters
  828. DefaultFriction = 0.50
  829. DefaultDensity = 10.000006836
  830. DefaultRestitution = 0.0
  831. Gravity = -9.80665
  832.  
  833. TerrainFriction = 0.50
  834. TerrainHitFriction = 0.8
  835. TerrainRestitution = 0
  836. AvatarFriction = 0
  837. AvatarDensity = 60.0
  838. AvatarCapsuleRadius = 0.37
  839. AvatarCapsuleHeight = 1.5
  840.  
  841. MaxObjectMass = 10000.01
  842.  
  843. ; Dynamic parameters
  844. LinearDamping = 0.0
  845. AngularDamping = 0.0
  846. DeactivationTime = 0.2
  847. LinearSleepingThreshold = 0.8
  848. AngularSleepingThreshold = 1.0
  849. CcdMotionThreshold = 0.0
  850. CcdSweptSphereRadius = 0.0
  851. ContactProcessingThreshold = 0.1
  852.  
  853. ; Whether to mesh sculpties
  854. MeshSculptedPrim = true
  855.  
  856. ; If 'true', force simple prims (box and sphere) to be meshed
  857. ForceSimplePrimMeshing = false
  858.  
  859. ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
  860. MeshLevelOfDetail = 8
  861. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  862. SculptLevelOfDetail = 32
  863.  
  864. ; Bullet step parameters
  865. MaxSubSteps = 10;
  866. FixedTimeStep = .01667
  867.  
  868. MaxCollisionsPerFrame = 2048
  869. MaxUpdatesPerFrame = 2048
  870.  
  871. [RemoteAdmin]
  872. enabled = false
  873.  
  874. ; Set this to a nonzero value to have remote admin use a different port
  875. port = 0
  876.  
  877. ; Set this to the ip address that you want the admin server to bind to
  878. bind_ip_address = "0.0.0.0"
  879.  
  880. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  881. access_password = unknown
  882.  
  883. ; List the IP addresses allowed to call RemoteAdmin
  884. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  885. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  886. ; access_ip_addresses =
  887.  
  888. ; set this variable to true if you want the create_region XmlRpc
  889. ; call to unconditionally enable voice on all parcels for a newly
  890. ; created region [default: false]
  891. create_region_enable_voice = false
  892.  
  893. ; set this variable to false if you want the create_region XmlRpc
  894. ; call to create all regions as private per default (can be
  895. ; overridden in the XmlRpc call) [default: true]
  896. create_region_public = false
  897.  
  898. ; the create_region XmlRpc call uses region_file_template to generate
  899. ; the file name of newly create regions (if they are created
  900. ; persistent). the parameter available are:
  901. ; {0} - X location
  902. ; {1} - Y location
  903. ; {2} - region UUID
  904. ; {3} - region port
  905. ; {4} - region name with " ", ":", "/" mapped to "_"
  906. region_file_template = "{0}x{1}-{2}.ini"
  907.  
  908. ; we can limit the number of regions that XmlRpcCreateRegion will
  909. ; allow by setting this to a positive, non-0 number: as long as the
  910. ; number of regions is below region_limits, XmlRpcCreateRegion will
  911. ; succeed. setting region_limit to 0 disables the check.
  912. ; default is 0
  913. ;region_limit = 0
  914.  
  915. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  916. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  917. ; if this parameter is not specified but enabled = true, all methods will be available
  918. enabled_methods = all
  919.  
  920. ; specify the default appearance for an avatar created through the remote admin interface
  921. ; This will only take effect is the file specified by the default_appearance setting below exists
  922. ;default_male = Default Male
  923. ;default_female = Default Female
  924.  
  925. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  926. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  927. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  928. ;copy_folders = false
  929.  
  930. ; path to default appearance XML file that specifies the look of the default avatars
  931. ;default_appearance = default_appearance.xml
  932.  
  933.  
  934. [RestPlugins]
  935. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  936. ; REST Region or REST Asset and Inventory Plugins
  937. enabled = false
  938. god_key = SECRET
  939. prefix = /admin
  940.  
  941.  
  942. [RestRegionPlugin]
  943. ; Change this to true to enable the REST Region Plugin
  944. enabled = false
  945.  
  946.  
  947. [RestHandler]
  948. ; Change this to true to enable the REST Asset and Inventory Plugin
  949. enabled = false
  950. authenticate = true
  951. secured = true
  952. extended-escape = true
  953. realm = OpenSim REST
  954. dump-asset = false
  955. path-fill = true
  956. dump-line-size = 32
  957. flush-on-error = true
  958.  
  959.  
  960. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  961. ; also, not good error detection when it fails
  962. [IRC]
  963. enabled = false; you need to set this to true otherwise it won't connect
  964. ;server = name.of.irc.server.on.the.net
  965. ;; user password - only use this if the server requires one
  966. ;password = mypass
  967. ;nick = OpenSimBotNameProbablyMakeThisShorter
  968. ;channel = #the_irc_channel_you_want_to_connect_to
  969. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  970. ;port = 6667
  971. ;; channel to listen for configuration commands
  972. ;commands_enabled = false
  973. ;command_channel = 2777
  974. ;report_clients = true
  975. ;; relay private chat connections
  976. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  977. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  978. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  979. ;; relay_chat = false: IRC bridge will not relay normal chat
  980. ;; access_password -- simple security device
  981. ;;
  982. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  983. ;;
  984. ;; relay_private_channels = false
  985. ;; relay_chat = true
  986. ;;
  987. ;; to relay chat only to/from private in-world channels:
  988. ;;
  989. ;; relay_chat = false
  990. ;; relay_private_channels = true
  991. ;; relay_private_channel_in = 2226
  992. ;; relay_private_channel_out = 2225
  993. ;;
  994. ;; in this example, all chat coming in from IRC will be send out via
  995. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  996. ;; be relayed to the IRC channel.
  997. ;;
  998. ;relay_private_channels = false
  999. ;relay_private_channel_in = 2226
  1000. ;relay_private_channel_out = 2225
  1001. ;relay_chat = true
  1002. ;access_password = foobar
  1003.  
  1004. ;;fallback_region = name of "default" region
  1005. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1006. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1007. ;;for <bot>:<user in region> :<message>
  1008. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1009. ;;for <bot>:<message> - <user of region> :
  1010. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1011. ;;for <bot>:<message> - from <user> :
  1012. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1013.  
  1014. ;; exclude_list allows you to stop the IRC connector from announcing the
  1015. ;;arrival and departure of certain users. For example: admins, bots.
  1016.  
  1017. ;exclude_list=User 1,User 2,User 3
  1018.  
  1019.  
  1020. ; The following settings control the progression of daytime
  1021. ; in the Sim. The defaults are the same as the commented out settings
  1022. [Sun]
  1023. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  1024. ;day_length = 4
  1025. ; Year length in days
  1026. ;year_length = 60
  1027. ; Day to Night Ratio
  1028. ;day_night_offset = 0.45
  1029. ; send a Sun update every update_interval # of frames. A lower number will
  1030. ; make for smoother sun transition at the cost of network
  1031. ;update_interval = 100
  1032.  
  1033.  
  1034. [Wind]
  1035. ; Enables the wind module. Default is true
  1036. enabled = true
  1037.  
  1038. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1039. wind_update_rate = 150
  1040.  
  1041. ; The Default Wind Plugin to load
  1042. wind_plugin = SimpleRandomWind
  1043.  
  1044. ; These settings are specific to the ConfigurableWind plugin
  1045. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1046. ; avg_strength = 5.0
  1047. ; avg_direction = 0.0
  1048. ; var_strength = 0.0
  1049. ; var_direction = 0.0
  1050. ; rate_change = 1.0
  1051.  
  1052. ; This setting is specific to the SimpleRandomWind plugin
  1053. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1054. strength = 1.0
  1055.  
  1056.  
  1057. [Cloud]
  1058. ; Enable this to generate classic particle clouds above the sim.
  1059. ; default is disabled - turn it on here
  1060. enabled = false
  1061.  
  1062. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  1063. density = 0.5
  1064.  
  1065. ; update interval for the cloud cover data returned by llCloud().
  1066. ; default is 1000
  1067. cloud_update_rate = 1000
  1068.  
  1069.  
  1070. [LightShare]
  1071. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  1072. ; It has no ill effect on viewers which do not support server-side windlight settings.
  1073. enable_windlight = false
  1074.  
  1075.  
  1076. [Trees]
  1077. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  1078. ; default is false
  1079. active_trees = false
  1080.  
  1081. ; Density of tree population
  1082. tree_density = 1000.0
  1083.  
  1084.  
  1085. [VectorRender]
  1086. ; the font to use for rendering text (default: Arial)
  1087. ; font_name = "Arial"
  1088.  
  1089.  
  1090. [LL-Functions]
  1091. ; Set the following to true to allow administrator owned scripts to execute console commands
  1092. ; currently unused
  1093. ; AllowosConsoleCommand=false
  1094.  
  1095. AllowGodFunctions = false
  1096.  
  1097. ; Maximum number of llListen events we allow over the entire region.
  1098. ; Set this to 0 to have no limit imposed
  1099. max_listeners_per_region = 1000
  1100.  
  1101. ; Maximum number of llListen events we allow per script
  1102. ; Set this to 0 to have no limit imposed.
  1103. max_listens_per_script = 64
  1104.  
  1105.  
  1106. [DataSnapshot]
  1107. ; The following set of configs pertains to search.
  1108. ; Set index_sims to true to enable search engines to index your searchable data
  1109. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1110. ; default is false
  1111. index_sims = false
  1112.  
  1113. ; The variable data_exposure controls what the regions expose:
  1114. ; minimum: exposes only things explicitly marked for search
  1115. ; all: exposes everything
  1116. data_exposure = minimum
  1117.  
  1118. ; If search is on, change this to your grid name; will be ignored for standalones
  1119. gridname = "OSGrid"
  1120.  
  1121. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1122. ; Later, you may want to increase this to 3600 (1 hour) or more
  1123. default_snapshot_period = 1200
  1124.  
  1125. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1126. snapshot_cache_directory = "DataSnapshot"
  1127.  
  1128. ; This semicolon-separated string serves to notify specific data services about the existence
  1129. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  1130. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  1131.  
  1132.  
  1133. [Economy]
  1134. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  1135. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1136. ; There is no intention to implement anything further in core OpenSimulator.
  1137. ; This functionality has to be provided by third party modules.
  1138.  
  1139. ;; Enables selling things for $0. Default is true.
  1140. SellEnabled = true
  1141.  
  1142. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1143. PriceUpload = 0
  1144.  
  1145. ;; Money Unit fee to create groups. Default is 0.
  1146. PriceGroupCreate = 0
  1147.  
  1148. ; We don't really know what the rest of these values do. These get sent to the client
  1149. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1150. ObjectCount = 0
  1151. PriceEnergyUnit = 100
  1152. PriceObjectClaim = 10
  1153. PricePublicObjectDecay = 4
  1154. PricePublicObjectDelete = 4
  1155. PriceParcelClaim = 1
  1156. PriceParcelClaimFactor = 1
  1157.  
  1158. PriceRentLight = 5
  1159. TeleportMinPrice = 2
  1160. TeleportPriceExponent = 2
  1161. EnergyEfficiency = 1
  1162. PriceObjectRent = 1
  1163. PriceObjectScaleFactor = 10
  1164. PriceParcelRent = 1
  1165.  
  1166.  
  1167. [XEngine]
  1168. ; Enable this engine in this OpenSim instance
  1169. Enabled = true
  1170.  
  1171. ; How many threads to keep alive even if nothing is happening
  1172. MinThreads = 2
  1173.  
  1174. ; How many threads to start at maximum load
  1175. MaxThreads = 100
  1176.  
  1177. ; Time a thread must be idle (in seconds) before it dies
  1178. IdleTimeout = 60
  1179.  
  1180. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1181. Priority = "BelowNormal"
  1182.  
  1183. ; Maximum number of events to queue for a script (excluding timers)
  1184. MaxScriptEventQueue = 300
  1185.  
  1186. ; Stack size per thread created
  1187. ThreadStackSize = 262144
  1188.  
  1189. ; Set this to true (the default) to load each script into a separate
  1190. ; AppDomain. Setting this to false will load all script assemblies into the
  1191. ; current AppDomain, which will reduce the per-script overhead at the
  1192. ; expense of reduced security and the inability to garbage collect the
  1193. ; script assemblies
  1194. AppDomainLoading = true
  1195.  
  1196. ; Rate to poll for asynchronous command replies (ms)
  1197. ; currently unused
  1198. ;AsyncLLCommandLoopms = 50
  1199.  
  1200. ; Save the source of all compiled scripts
  1201. WriteScriptSourceToDebugFile = false
  1202.  
  1203. ; Default language for scripts
  1204. DefaultCompileLanguage = lsl
  1205.  
  1206. ; List of allowed languages (lsl,vb,js,cs)
  1207. ; AllowedCompilers=lsl,cs,js,vb.
  1208. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1209. AllowedCompilers=lsl
  1210.  
  1211. ; Compile debug info (line numbers) into the script assemblies
  1212. CompileWithDebugInformation = true
  1213.  
  1214. ; Allow the user of mod* functions. This allows a script to pass messages
  1215. ; to a region module via the modSendCommand() function
  1216. ; Default is false
  1217. AllowMODFunctions = false
  1218.  
  1219. ; Allow the use of os* functions (some are dangerous)
  1220. AllowOSFunctions = false
  1221.  
  1222. ; Allow the user of LightShare functions
  1223. AllowLightShareFunctions = false
  1224.  
  1225. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1226. OSFunctionThreatLevel = VeryLow
  1227.  
  1228. ; OS Functions enable/disable
  1229. ; For each function, you can add one line, as shown
  1230. ; The default for all functions allows them if below threat level
  1231.  
  1232. ; true allows the use of the function unconditionally
  1233. ; Allow_osSetRegionWaterHeight = true
  1234.  
  1235. ; false disables the function completely
  1236. ; Allow_osSetRegionWaterHeight = false
  1237.  
  1238. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1239. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1240.  
  1241. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1242. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1243. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1244. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1245. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1246. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1247.  
  1248. ; You can also use script creators as the uuid
  1249. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1250.  
  1251. ; If both Allow_ and Creators_ are given, effective permissions
  1252. ; are the union of the two.
  1253.  
  1254. ; Interval (s) between background save of script states
  1255. SaveInterval = 120
  1256.  
  1257. ; Interval (s) between maintenance runs (0 = disable)
  1258. MaintenanceInterval = 10
  1259.  
  1260. ; Time a script can spend in an event handler before it is interrupted
  1261. EventLimit = 30
  1262.  
  1263. ; If a script overruns it's event limit, kill the script?
  1264. KillTimedOutScripts = false
  1265.  
  1266. ; Sets the multiplier for the scripting delays
  1267. ScriptDelayFactor = 1.0
  1268.  
  1269. ; The factor the 10 m distances llimits are multiplied by
  1270. ScriptDistanceLimitFactor = 1.0
  1271.  
  1272. ; Maximum length of notecard line read
  1273. ; Increasing this to large values potentially opens
  1274. ; up the system to malicious scripters
  1275. ; NotecardLineReadCharsMax = 255
  1276.  
  1277. ; Sensor settings
  1278. SensorMaxRange = 96.0
  1279. SensorMaxResults = 16
  1280.  
  1281. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1282. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1283. ; AutomaticLinkPermission = false
  1284.  
  1285. ; Disable underground movement of prims (default true); set to
  1286. ; false to allow script controlled underground positioning of
  1287. ; prims
  1288. ; DisableUndergroundMovement = true
  1289.  
  1290. ;; Path to script assemblies
  1291. ; ScriptEnginesPath = "ScriptEngines"
  1292.  
  1293. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1294. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1295. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1296. ; by scripts have changed.
  1297. ; DeleteScriptsOnStartup = false
  1298.  
  1299.  
  1300. [OpenGridProtocol]
  1301. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  1302. ;On/true or Off/false
  1303. ogp_enabled=false
  1304.  
  1305. ;Name Prefix/suffix when using OGP
  1306. ogp_firstname_prefix=""
  1307. ogp_lastname_suffix="_EXTERNAL"
  1308.  
  1309.  
  1310. [Concierge]
  1311. ; Enable concierge module
  1312. ; Default is false
  1313. enabled = false
  1314.  
  1315. ; name of the concierge
  1316. whoami = "jeeves"
  1317.  
  1318. ; password for updating the welcome message templates via XmlRpc
  1319. password = SECRET
  1320.  
  1321. ; regex specifying for which regions concierge service is desired; if
  1322. ; empty, then for all
  1323. regions = "^MeetingSpace-"
  1324.  
  1325. ; for each region that matches the regions regexp you can provide
  1326. ; (optionally) a welcome template using format substitution:
  1327. ; {0} is replaced with the name of the avatar entering the region
  1328. ; {1} is replaced with the name of the region
  1329. ; {2} is replaced with the name of the concierge (whoami variable above)
  1330.  
  1331. welcomes = /path/to/welcome/template/directory
  1332.  
  1333. ; Concierge can send attendee lists to an event broker whenever an
  1334. ; avatar enters or leaves a concierged region. the URL is subject
  1335. ; to format substitution:
  1336. ; {0} is replaced with the region's name
  1337. ; {1} is replaced with the region's UUID
  1338. broker = "http://broker.place.com/{1}"
  1339.  
  1340.  
  1341. [MRM]
  1342. ; Enables the Mini Region Modules Script Engine.
  1343. ; default is false
  1344. Enabled = false
  1345.  
  1346. ; Runs MRM in a Security Sandbox
  1347. ; WARNING: DISABLING IS A SECURITY RISK.
  1348. Sandboxed = true
  1349.  
  1350. ; The level sandbox to use, adjust at your OWN RISK.
  1351. ; Valid values are:
  1352. ; * FullTrust
  1353. ; * SkipVerification
  1354. ; * Execution
  1355. ; * Nothing
  1356. ; * LocalIntranet
  1357. ; * Internet
  1358. ; * Everything
  1359. SandboxLevel = "Internet"
  1360.  
  1361. ; Only allow Region Owners to run MRMs
  1362. ; May represent a security risk if you disable this.
  1363. OwnerOnly = true
  1364.  
  1365.  
  1366. [Hypergrid]
  1367. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1368. safemode = false
  1369.  
  1370.  
  1371. [VivoxVoice]
  1372. ; The VivoxVoice module will allow you to provide voice on your
  1373. ; region(s). It uses the same voice technology as the LL grid and
  1374. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1375. ; anything later ought to be fine as well).
  1376. ;
  1377. ; For this to work you need to obtain an admin account from Vivox
  1378. ; that allows you to create voice accounts and region channels.
  1379.  
  1380. enabled = false
  1381.  
  1382. ; vivox voice server
  1383. vivox_server = www.foobar.vivox.com
  1384.  
  1385. ; vivox SIP URI
  1386. vivox_sip_uri = foobar.vivox.com
  1387.  
  1388. ; vivox admin user name
  1389. vivox_admin_user = DeepThroat
  1390.  
  1391. ; vivox admin password
  1392. vivox_admin_password = VoiceG4te
  1393.  
  1394. ; channel type: "channel" or "positional"
  1395. ; - positional: spatial sound (default)
  1396. ; - channel: normal "conference call", no spatial sound
  1397. ;vivox_channel_type = positional
  1398.  
  1399. ; channel characteristics (unless you know what you are doing, i'd
  1400. ; leave them as they are --- now you WILL muck around with them,
  1401. ; huh? sigh)
  1402.  
  1403. ; channel distance model:
  1404. ; 0 - no attenuation
  1405. ; 1 - inverse distance attenuation
  1406. ; 2 - linear attenuation (default)
  1407. ; 3 - exponential attenuation
  1408. ;vivox_channel_distance_model = 2
  1409.  
  1410. ; channel mode:
  1411. ; - "open" (default)
  1412. ; - "lecture"
  1413. ; - "presentation"
  1414. ; - "auditorium"
  1415. ;vivox_channel_mode = "open"
  1416.  
  1417. ; channel roll off: rate of attenuation
  1418. ; - a value between 1.0 and 4.0, default is 2.0
  1419. ;vivox_channel_roll_off = 2.0
  1420.  
  1421. ; channel max range: distance at which channel is silent
  1422. ; - a value between 0 and 160, default is 80
  1423. ;vivox_channel_max_range = 80
  1424.  
  1425. ; channel clamping distance: distance before attenuation applies
  1426. ; - a value between 0 and 160, default is 10
  1427. ;vivox_channel_clamping_distance = 10
  1428.  
  1429.  
  1430. [Groups]
  1431. Enabled = false
  1432.  
  1433. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1434. ; apply to the Flotsam/SimianGrid GroupsModule
  1435. Module = Default
  1436.  
  1437. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1438. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1439. ;Module = GroupsModule
  1440.  
  1441. ; Enable Group Notices
  1442. ;NoticesEnabled = true
  1443.  
  1444. ; This makes the Groups modules very chatty on the console.
  1445. DebugEnabled = false
  1446.  
  1447. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1448. ; Set to 0 to disable the cache.
  1449. ; Default is 30 seconds
  1450. GroupsCacheTimeout = 30
  1451.  
  1452. ; Specify which messaging module to use for groups messaging and if it's enabled
  1453. MessagingModule = GroupsMessagingModule
  1454. ;MessagingEnabled = true
  1455.  
  1456. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1457.  
  1458. ; SimianGrid Service for Groups
  1459. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1460. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1461.  
  1462. ; Flotsam XmlRpc Service for Groups
  1463. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1464. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1465.  
  1466. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1467. ;XmlRpcServiceReadKey = 1234
  1468. ;XmlRpcServiceWriteKey = 1234
  1469.  
  1470. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1471. ; this is a work around fora problem discovered on some Windows based region servers.
  1472. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1473. ; System.Net.WebException: The request was aborted: The request was canceled.
  1474. ; XmlRpcDisableKeepAlive = false
  1475.  
  1476.  
  1477. [PacketPool]
  1478. ; Enables the experimental packet pool. Yes, we've been here before.
  1479. ;RecyclePackets = true;
  1480. ;RecycleDataBlocks = true;
  1481.  
  1482.  
  1483. [InterestManagement]
  1484. ; This section controls how state updates are prioritized for each client
  1485. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1486. ; SimpleAngularDistance, and FrontBack
  1487. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1488. ReprioritizationEnabled = true
  1489. ReprioritizationInterval = 2000.0
  1490. RootReprioritizationDistance = 10.0
  1491. ChildReprioritizationDistance = 20.0
  1492.  
  1493. [Monitoring]
  1494. ; Enable region monitoring
  1495. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1496. ; Also is another source of region statistics provided via the regionstats URL
  1497. Enabled = true
  1498.  
  1499. ; View region statistics via a web page
  1500. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1501. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1502. ; For example- http://127.0.0.1:9000/SStats/
  1503. [WebStats]
  1504. ; enabled=false
  1505.  
  1506.  
  1507. [MediaOnAPrim]
  1508. ; Enable media on a prim facilities
  1509. Enabled = true;
  1510.  
  1511. [NPC]
  1512. ;; Enable Non Player Character (NPC) facilities
  1513. Enabled = false
  1514.  
  1515. ;;
  1516. ;; If you are using a simian grid frontend you can enable
  1517. ;; this module to upload tile images for the mapping fn
  1518. ;;
  1519. [SimianGridMaptiles]
  1520. Enabled = False
  1521. MaptileURL = "http://www.mygrid.com/Grid/"
  1522. RefreshTime = 3600
  1523.  
  1524. ;;
  1525. ;; These are defaults that are overwritten below in [Architecture].
  1526. ;; These defaults allow OpenSim to work out of the box with
  1527. ;; zero configuration
  1528. ;;
  1529. [AssetService]
  1530. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1531. AssetLoaderArgs = "assets/AssetSets.xml"
  1532.  
  1533. ; Disable this to prevent the default asset set from being inserted into the
  1534. ; asset store each time the region starts
  1535. AssetLoaderEnabled = true
  1536.  
  1537. [GridService]
  1538. ;; default standalone, overridable in StandaloneCommon.ini
  1539. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1540.  
  1541. [AutoBackupModule]
  1542. ;; default is module is disabled at the top level
  1543. AutoBackupModuleEnabled = false
  1544.  
  1545. [Modules]
  1546. Include-modules = "addon-modules/*/config/*.ini"