change llResetLand*List with ideas on mantis 9075
change llResetLand*List with ideas on mantis 9075
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 6953929..783c945 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -14001,7 +14001,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Partial implementation: support for parameter flags needed
// see http://wiki.secondlife.com/wiki/llHTTPResponse
- m_UrlModule?.HttpResponse(new UUID(id), status,body);
+ m_UrlModule?.HttpResponse(new UUID(id), status, body);
}
public void llResetLandBanList()
@@ -14010,14 +14010,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, parcel, GroupPowers.LandManageBanned, false))
{
LandData land = parcel.LandData;
- var todelete = new List<LandAccessEntry>();
+ var tokeep = new List<LandAccessEntry>();
foreach (LandAccessEntry entry in land.ParcelAccessList)
{
- if (entry.Flags == AccessList.Ban)
- todelete.Add(entry);
+ if (entry.Flags != AccessList.Ban)
+ tokeep.Add(entry);
}
- foreach (LandAccessEntry entry in todelete)
- land.ParcelAccessList.Remove(entry);
+ land.ParcelAccessList = tokeep;
land.Flags &= ~(uint)ParcelFlags.UseBanList;
}
ScriptSleep(m_sleepMsOnResetLandBanList);
@@ -14029,14 +14028,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, parcel, GroupPowers.LandManagePasses, false))
{
LandData land = parcel.LandData;
- var todelete = new List<LandAccessEntry>();
+ var tokeep = new List<LandAccessEntry>();
foreach (LandAccessEntry entry in land.ParcelAccessList)
{
- if (entry.Flags == AccessList.Access)
- todelete.Add(entry);
+ if (entry.Flags != AccessList.Access)
+ tokeep.Add(entry);
}
- foreach (LandAccessEntry entry in todelete)
- land.ParcelAccessList.Remove(entry);
+ land.ParcelAccessList = tokeep;
land.Flags &= ~(uint)ParcelFlags.UsePassList;
}
ScriptSleep(m_sleepMsOnResetLandPassList);