fix the name of a funtion on last commit
fix the name of a funtion on last commit
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index f87043e..63aafcd 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Scenes
if (sog == null || sog.IsDeleted || sog.inTransit)
return;
- if(sog.CollisionSoundThrootled(part.CollisionSoundType))
+ if(sog.CollisionSoundThrottled(part.CollisionSoundType))
return;
float volume = part.CollisionSoundVolume;
@@ -206,7 +206,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!HaveSound)
{
- if(othersog.CollisionSoundThrootled(otherType))
+ if(othersog.CollisionSoundThrottled(otherType))
continue;
if (otherType == 1)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index bf915e0..c4b768b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -5530,7 +5530,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- public bool CollisionSoundThrootled(int collisionSoundType)
+ public bool CollisionSoundThrottled(int collisionSoundType)
{
double time = m_lastCollisionSoundMS;
// m_lastCollisionSoundMS = Util.GetTimeStampMS();