YEngine: change some startup log messages

UbitUmarov [2019-11-22 07:42:00]
YEngine: change some startup log messages
Filename
OpenSim/Region/ScriptEngine/YEngine/XMREngine.cs
OpenSim/Region/ScriptEngine/YEngine/XMRScriptThread.cs
diff --git a/OpenSim/Region/ScriptEngine/YEngine/XMREngine.cs b/OpenSim/Region/ScriptEngine/YEngine/XMREngine.cs
index 5dcaa8f..f4cbc1f 100644
--- a/OpenSim/Region/ScriptEngine/YEngine/XMREngine.cs
+++ b/OpenSim/Region/ScriptEngine/YEngine/XMREngine.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
         public XMRInstQueue m_YieldQueue = new XMRInstQueue();
         public XMRInstQueue m_SleepQueue = new XMRInstQueue();
         private string m_LockedDict = "nobody";
-
+        private ThreadPriority m_workersPrio;
         public Yengine()
         {
         }
@@ -250,43 +250,29 @@ namespace OpenSim.Region.ScriptEngine.Yengine
                 return;
             }

-            ThreadPriority workersPrio = ThreadPriority.Normal;
+            m_workersPrio = ThreadPriority.Normal;
             switch (priority)
             {
                 case "Lowest":
-                    workersPrio = ThreadPriority.Lowest;
+                    m_workersPrio = ThreadPriority.Lowest;
                     break;
                 case "BelowNormal":
-                    workersPrio = ThreadPriority.BelowNormal;
+                    m_workersPrio = ThreadPriority.BelowNormal;
                     break;
                 case "Normal":
-                    workersPrio = ThreadPriority.Normal;
+                    m_workersPrio = ThreadPriority.Normal;
                     break;
                 case "AboveNormal":
-                    workersPrio = ThreadPriority.AboveNormal;
+                    m_workersPrio = ThreadPriority.AboveNormal;
                     break;
                 case "Highest":
-                    workersPrio = ThreadPriority.Highest;
+                    m_workersPrio = ThreadPriority.Highest;
                     break;
                 default:
                     m_log.ErrorFormat("[YEngine] Invalid thread priority: '{0}'. Assuming Normal", priority);
                     break;
             }
-            m_SleepThread = StartMyThread(RunSleepThread, "Yengine sleep", ThreadPriority.Normal);
-            for(int i = 0; i < numThreadScriptWorkers; i++)
-                StartThreadWorker(i, workersPrio);

-            m_log.InfoFormat("[YEngine]: Enabled, {0}.{1} Meg (0x{2}) stacks",
-                    (m_StackSize >> 20).ToString(),
-                    (((m_StackSize % 0x100000) * 1000)
-                            >> 20).ToString("D3"),
-                    m_StackSize.ToString("X"));
-
-            m_log.InfoFormat("[YEngine]:  ... {0}.{1} Meg (0x{2}) heaps",
-                    (m_HeapSize >> 20).ToString(),
-                    (((m_HeapSize % 0x100000) * 1000)
-                            >> 20).ToString("D3"),
-                    m_HeapSize.ToString("X"));

             m_MaintenanceInterval = m_Config.GetInt("MaintenanceInterval", 10);

@@ -323,6 +309,22 @@ namespace OpenSim.Region.ScriptEngine.Yengine

             Directory.CreateDirectory(m_ScriptBasePath);

+            string sceneName = m_Scene.Name;
+
+            m_log.InfoFormat("[YEngine]: Enabled for region {0}", sceneName);
+
+            m_log.InfoFormat("[YEngine]: {0}.{1}MB stacksize, {2}.{3}MB heapsize",
+                    (m_StackSize >> 20).ToString(),
+                    (((m_StackSize % 0x100000) * 1000)
+                            >> 20).ToString("D3"),
+                    (m_HeapSize >> 20).ToString(),
+                    (((m_HeapSize % 0x100000) * 1000)
+                            >> 20).ToString("D3"));
+
+            m_SleepThread = StartMyThread(RunSleepThread, "Yengine sleep" + " (" + sceneName + ")", ThreadPriority.Normal);
+            for (int i = 0; i < numThreadScriptWorkers; i++)
+                StartThreadWorker(i, m_workersPrio, sceneName);
+
             m_Scene.EventManager.OnRezScript += OnRezScript;

             m_Scene.StackModuleInterface<IScriptModule>(this);
diff --git a/OpenSim/Region/ScriptEngine/YEngine/XMRScriptThread.cs b/OpenSim/Region/ScriptEngine/YEngine/XMRScriptThread.cs
index c71eb81..27312f2 100644
--- a/OpenSim/Region/ScriptEngine/YEngine/XMRScriptThread.cs
+++ b/OpenSim/Region/ScriptEngine/YEngine/XMRScriptThread.cs
@@ -56,11 +56,11 @@ namespace OpenSim.Region.ScriptEngine.Yengine
             }
         }

-        public void StartThreadWorker(int i, ThreadPriority priority)
+        public void StartThreadWorker(int i, ThreadPriority priority, string sceneName)
         {
             Thread thd;
             if(i >= 0)
-                thd = Yengine.StartMyThread(RunScriptThread, "YScript" + i.ToString(), priority);
+                thd = Yengine.StartMyThread(RunScriptThread, "YScript" + i.ToString() + " (" + sceneName +")", priority);
             else
                 thd = Yengine.StartMyThread(RunScriptThread, "YScript", priority);
             lock(m_WakeUpLock)
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