cleanup + comments

UbitUmarov [2012-03-11 03:28:17]
 cleanup + comments
Filename
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 7d51323..7935222 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -11506,21 +11506,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                     }
                     else
                     {
-//                        m_log.DebugFormat(
-//                            "[CLIENT]: Processing block {0} type {1} for {2} {3}",
-//                            i, block.Type, part.Name, part.LocalId);
-
-//                        // Do this once since fetch parts creates a new array.
-//                        SceneObjectPart[] parts = part.ParentGroup.Parts;
-//                        for (int j = 0; j < parts.Length; j++)
-//                        {
-//                            part.StoreUndoState();
-//                            parts[j].IgnoreUndoUpdate = true;
-//                        }
-
-//                        UpdatePrimGroupRotation handlerUpdatePrimGroupRotation;
-//                        UpdateVector handlerUpdatePrimGroupScale;
-
                         ClientChangeObject updatehandler = onClientChangeObject;

                         if (updatehandler != null)
@@ -11561,7 +11546,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP

                                     udata.what = ObjectChangeWhat.primPR;
                                     updatehandler(localId, udata, this);
-
                                     break;

                                 case 4: // scale sp
@@ -11662,270 +11646,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                             }
                         }

-/*
-                        switch (block.Type)
-                        {
-                            case 1: //change position sp
-                                apos = new Vector3(block.Data, 0);
-
-                                UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
-                                if (handlerUpdatePrimSinglePosition != null)
-                                {
-                                    part.StoreUndoState();
-                                    part.IgnoreUndoUpdate = true;
-
-                                    // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
-                                    handlerUpdatePrimSinglePosition(localId, apos, this);
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 2: // rotation sp
-                                arot = new Quaternion(block.Data, 0, true);
-
-                                UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
-                                if (handlerUpdatePrimSingleRotation != null)
-                                {
-                                    part.StoreUndoState();
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimSingleRotation(localId, arot, this);
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 3: // position plus rotation
-                                apos = new Vector3(block.Data, 0);
-                                arot = new Quaternion(block.Data, 12, true);
-
-                                UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition;
-                                if (handlerUpdatePrimSingleRotationPosition != null)
-                                {
-                                    part.StoreUndoState();
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimSingleRotationPosition(localId, arot, apos, this);
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 4: // scale sp
-                            case 0x14: // uniform scale sp
-                                ascale = new Vector3(block.Data, 0);
-
-                                UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale;
-                                if (handlerUpdatePrimScale != null)
-                                {
-                                    part.StoreUndoState();
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimScale(localId, ascale, this);
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 5: // scale and position sp
-                                apos = new Vector3(block.Data, 0);
-                                ascale = new Vector3(block.Data, 12);
-
-
-                                handlerUpdatePrimScale = OnUpdatePrimScale;
-                                if (handlerUpdatePrimScale != null)
-                                {
-                                    part.StoreUndoState();
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimScale(localId, ascale, this);
-
-                                    handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
-
-                                    if (handlerUpdatePrimSinglePosition != null)
-                                    {
-                                        handlerUpdatePrimSinglePosition(localId, apos, this);
-                                    }
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 0x15: //uniform scale and position
-                                apos = new Vector3(block.Data, 0);
-                                ascale = new Vector3(block.Data, 12);
-
-
-                                handlerUpdatePrimScale = OnUpdatePrimScale;
-                                if (handlerUpdatePrimScale != null)
-                                {
-                                    part.StoreUndoState(false);
-                                    part.IgnoreUndoUpdate = true;
-
-                                    // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
-                                    handlerUpdatePrimScale(localId, ascale, this);
-                                    handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
-                                    if (handlerUpdatePrimSinglePosition != null)
-                                    {
-                                        handlerUpdatePrimSinglePosition(localId, apos, this);
-                                    }
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-// now group related (bit 4)
-                            case 9: //( 8 + 1 )group position
-                                apos = new Vector3(block.Data, 0);
-
-                                UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition;
-
-                                if (handlerUpdateVector != null)
-                                {
-                                    part.StoreUndoState(true);
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdateVector(localId, apos, this);
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 0x0A: // (8 + 2) group rotation
-                                arot = new Quaternion(block.Data, 0, true);
-
-                                UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
-                                if (handlerUpdatePrimRotation != null)
-                                {
-                                    //  Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
-                                    part.StoreUndoState(true);
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimRotation(localId, arot, this);
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 0x0B: //( 8 + 2 + 1) group rotation and position
-                                apos = new Vector3(block.Data, 0);
-                                arot = new Quaternion(block.Data, 12, true);
-
-                                handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
-                                if (handlerUpdatePrimGroupRotation != null)
-                                {
-                                    //  m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
-                                    // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
-                                    part.StoreUndoState(true);
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimGroupRotation(localId, apos, arot, this);
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 0x0C: // (8 + 4) group scale
-                                // only afects root prim and only sent by viewer editor object tab scaling
-                                // mouse edition only allows uniform scaling
-                                // SL MAY CHANGE THIS in viewers
-
-                                ascale = new Vector3(block.Data, 0);
-
-                                handlerUpdatePrimScale = OnUpdatePrimScale;
-                                if (handlerUpdatePrimScale != null)
-                                {
-                                    //                                     m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
-                                    part.StoreUndoState(false); // <- SL Exception make it apply to root prim and not  group
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimScale(localId, ascale, this);
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 0x0D: //(8 + 4 + 1) group scale and position
-                                // exception as above
-
-                                apos = new Vector3(block.Data, 0);
-                                ascale = new Vector3(block.Data, 12);
-
-                                handlerUpdatePrimScale = OnUpdatePrimScale;
-                                if (handlerUpdatePrimScale != null)
-                                {
-                                    //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
-                                    part.StoreUndoState(false); // <- make it apply to root prim and not  group
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimScale(localId, ascale, this);
-
-                                    // Change the position based on scale (for bug number 246)
-                                    handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
-                                    // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
-                                    if (handlerUpdatePrimSinglePosition != null)
-                                    {
-                                        handlerUpdatePrimSinglePosition(localId, apos, this);
-                                    }
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
-                                ascale = new Vector3(block.Data, 0);
-
-                                handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
-                                if (handlerUpdatePrimGroupScale != null)
-                                {
-                                    //                                     m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
-                                    part.StoreUndoState(true);
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimGroupScale(localId, ascale, this);
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-                                break;
-
-                            case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
-                                apos = new Vector3(block.Data, 0);
-                                ascale = new Vector3(block.Data, 12);
-
-
-                                handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
-                                if (handlerUpdatePrimGroupScale != null)
-                                {
-                                    // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
-                                    part.StoreUndoState(true);
-                                    part.IgnoreUndoUpdate = true;
-
-                                    handlerUpdatePrimGroupScale(localId, ascale, this);
-
-                                    handlerUpdateVector = OnUpdatePrimGroupPosition;
-
-                                    if (handlerUpdateVector != null)
-                                    {
-                                        handlerUpdateVector(localId, apos, this);
-                                    }
-
-                                    part.IgnoreUndoUpdate = false;
-                                }
-
-                                break;
-
-                            default:
-                                m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
-                                break;
-                        }
-*/
-//                        for (int j = 0; j < parts.Length; j++)
-//                            parts[j].IgnoreUndoUpdate = false;
-
                     }
                 }
             }
-
             return true;
         }
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