<div dir="auto">Just as a note, Blender's FBX implementation does not rely on the official SDK. It is an independent implementation written in Python, as the SDK's EULA was considered problematic with the GPL license. After many years of work, it performs quite well, but isn't perfect. </div><div class="gmail_extra"><br><div class="gmail_quote">On Mar 20, 2017 1:07 PM, "Maxwell, Douglas CIV USARMY RDECOM ARL (US)" <<a href="mailto:douglas.maxwell3.civ@mail.mil">douglas.maxwell3.civ@mail.mil</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<div style="direction:ltr;font-family:Tahoma;color:#000000;font-size:10pt">@Cinder - each successive training scenario we develop using the Open Simulator platform tries to improve over the previous scenarios. It would be helpful to be able to upload
our work into MOSES/Halcyon directly from Maya or 3DSMax without the intermediary step of converting to Collada.
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<div>You are right about the license; Need to be careful. I took a quick look and the fbx files can be treated like a black box. We don't need to know the specifics of what's in the files to be able to extract the vertices, vertex indices, normals, UV coords,
materials and animations using the FBX SDK. (This is good news.) It may explain how Blender is able to work with FBX successfully.</div>
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<div style="font-size:13px;font-family:Tahoma"><span style="white-space:normal;word-spacing:0px;text-transform:none;float:none;color:rgb(34,34,34);font:13px arial,sans-serif;display:inline!important;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">Douglas
Maxwell, Ph.D.</span><br style="white-space:normal;word-spacing:0px;text-transform:none;color:rgb(34,34,34);font:13px arial,sans-serif;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">
<span style="white-space:normal;word-spacing:0px;text-transform:none;float:none;color:rgb(34,34,34);font:13px arial,sans-serif;display:inline!important;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">Science and Technology
Manager</span><br style="white-space:normal;word-spacing:0px;text-transform:none;color:rgb(34,34,34);font:13px arial,sans-serif;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">
<span style="white-space:normal;word-spacing:0px;text-transform:none;float:none;color:rgb(34,34,34);font:13px arial,sans-serif;display:inline!important;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">Virtual World Strategic
Applications</span><br style="white-space:normal;word-spacing:0px;text-transform:none;color:rgb(34,34,34);font:13px arial,sans-serif;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">
<span style="white-space:normal;word-spacing:0px;text-transform:none;float:none;color:rgb(34,34,34);font:13px arial,sans-serif;display:inline!important;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">U.S. Army Research Lab</span></div>
<div style="font-size:13px;font-family:Tahoma"><span style="white-space:normal;word-spacing:0px;text-transform:none;float:none;color:rgb(34,34,34);font:13px arial,sans-serif;display:inline!important;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">Human
Research & Engineering Directorate</span><br style="white-space:normal;word-spacing:0px;text-transform:none;color:rgb(34,34,34);font:13px arial,sans-serif;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">
<span style="white-space:normal;word-spacing:0px;text-transform:none;float:none;color:rgb(34,34,34);font:13px arial,sans-serif;display:inline!important;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px">(c)<span class="m_2616133193481730893Apple-converted-space"> </span></span><a href="tel:%28407%29%20242-0209" value="+14072420209" style="white-space:normal;word-spacing:0px;text-transform:none;color:rgb(17,85,204);font:13px arial,sans-serif;letter-spacing:normal;background-color:rgb(255,255,255);text-indent:0px" target="_blank">(407)
242-0209</a></div>
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<div id="m_2616133193481730893divRpF640686" style="direction:ltr"><font face="Tahoma" size="2" color="#000000"><b>From:</b> <a href="mailto:owner-moses-list@lists.mitre.org" target="_blank">owner-moses-list@lists.mitre.<wbr>org</a> [<a href="mailto:owner-moses-list@lists.mitre.org" target="_blank">owner-moses-list@lists.mitre.<wbr>org</a>] on behalf of Cinder Roxley [<a href="mailto:cinder@alchemyviewer.org" target="_blank">cinder@alchemyviewer.org</a>]<br>
<b>Sent:</b> Monday, March 20, 2017 12:24 PM<br>
<b>To:</b> Maxwell, Douglas CIV USARMY RDECOM ARL (US); <a href="mailto:opensim-users@opensimulator.org" target="_blank">opensim-users@opensimulator.<wbr>org</a><br>
<b>Cc:</b> <a href="mailto:moses-list@lists.mitre.org" target="_blank">moses-list@lists.mitre.org</a><br>
<b>Subject:</b> [Non-DoD Source] Re: Native FBX Support<br>
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<div id="m_2616133193481730893bloop_customfont" style="margin:0px">I guess it depends on what you mean by native. On the server side, everything is stored as raw vertices. I haven’t heard of anybody replacing that, plus FBX restrictive’s license may jeopardize the BSD license in
OpenSim.</div>
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<div id="m_2616133193481730893bloop_customfont" style="margin:0px">On the viewer front, I have work in progress FBX exporter/importer for Alchemy Viewer. I just haven’t had the time to finish it. As an Autodesk user, I find it much more convenient to use FBX as converting FBX to
a COLLADA that the vanilla importer doesn’t choke on can be time consuming.</div>
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<div style="font-family:helvetica,arial;font-size:13px">-- <br>
Cinder Roxley<br>
Sent with Airmail</div>
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<p class="m_2616133193481730893airmail_on">On March 20, 2017 at 10:19:48 AM, Maxwell, Douglas CIV USARMY RDECOM ARL (US) (<a href="mailto:douglas.maxwell3.civ@mail.mil" target="_blank">douglas.maxwell3.civ@mail.mil</a><wbr> < Caution-mailto:<a href="mailto:douglas.maxwell3.civ@mail.mil" target="_blank">douglas.<wbr>maxwell3.civ@mail.mil</a> > ) wrote:</p>
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<div>Two questions:<br>
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1) Has anyone worked on native FBX support for open sim?<br>
2) Would the content creators find it useful?<br>
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Douglas Maxwell, Ph.D.<br>
Science and Technology Manager<br>
Virtual World Strategic Applications<br>
U.S. Army Research Lab<br>
Human Research & Engineering Directorate<br>
(c) <a href="tel:(407)%20242-0209" value="+14072420209" target="_blank">(407) 242-0209</a><br>
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