<div dir="ltr">Well RTP are only good as the latency of the network they are on :) <div><div> </div><div> </div></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sat, Jan 16, 2016 at 9:17 PM, Jeff Kelley <span dir="ltr"><<a href="mailto:opensim@pescadoo.net" target="_blank">opensim@pescadoo.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">At 12:08 PM -0500 1/16/16, David Saunders wrote:<br>
<br>
</span><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">
I been working with a few DJs, and written several boards and other stuff for them.<br>
But on the things they noticed is the song board update faster then there stream does.<br></span><span class="">
I take that as a complement that I can get the boards updating faster then them listing<br>
to the stream. I even added a trim command to them to "delay" the update. If you DJ<br>
and listen to your output from you mixer and listen in the client as the same time you<br>
get an echo effect :) This is due to the time it takes to mixer->encoder -> stream<br>
server -> decoder -> listener. This delay can be up to 15 sec depending on how<br>
everything is setup. The only way to get a good sync with objects is to have the<br>
client proved the control with there own client.<br>
</span></blockquote>
<br>
<br>
Hi David.<br>
<br>
Yes, audio streaming latency is a pain and breaks the action/result loop in a bad way. You can't even try to compensate, since latency differ from viewer to viewer. Your are never sure what your listeners hear.<br>
<br>
There is nothing we can do here. HTTP streaming is not real-time. RTP is, but that's another story.<br>
<br>
Happy DJ'ing (with delay).<div class="HOEnZb"><div class="h5"><br>
<br>
<br>
-- Jeff<br>
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</div></div></blockquote></div><br></div>