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<DIV>Kay,</DIV>
<DIV> </DIV>
<DIV>I can only answer one of your questions, and offer my opinion on
another.</DIV>
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</FONT></FONT></SPAN></SPAN></SPAN>Do NPCs impact region performance?<BR>
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<DIV><FONT size=3 face=Calibri>Opinion, yes, slightly. The more you have,
they can affect the performance depending on what attachments etc they have
on. For instance hair can be a drag if it is poorly scripted by leaving
un-needed scripts in the many prims. I have had as many as 50 NPC’s that
had no scripted items on them on my region without any noticeable performance
impact with only my single avatar on the region. Keep in mind as you
increase real avatars on a region and you have many moving NPC’s all that motion
information needs to be sent to each real avatars viewer, so yes, NPC’s do
affect performance if they are in motion. I have 7 persistent NPC’s on
nudist island holding signs and they present no real impact to the region
performance.</FONT></DIV>
<DIV><FONT size=3 face=Calibri></FONT> </DIV><SPAN
style="mso-ascii-font-family: calibri; mso-fareast-font-family: calibri; mso-hansi-font-family: calibri; mso-bidi-font-family: calibri"><SPAN
style="mso-list: ignore"><FONT face=Calibri><FONT
style="FONT-SIZE: 12pt">-</FONT></FONT><SPAN
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style="FONT-SIZE: 7pt"> </FONT></FONT></SPAN></SPAN></SPAN><FONT
face=Calibri><FONT style="FONT-SIZE: 12pt">Does anyone know of a CC license
“chat bot†script (to enable text-based chats with NPCs)?</FONT></FONT><BR>
<DIV><FONT size=3 face=Calibri></FONT> </DIV>
<DIV><FONT size=3 face=Calibri>I guess I do not know what a “CC license†is but
I have available a controller script for an NPC that works with a “program-oâ€
set of AIML I have written for my “Genie†project.</FONT></DIV>
<DIV><FONT size=3 face=Calibri></FONT> </DIV>
<DIV><FONT size=3 face=Calibri>You can see it in action at “Lady Island†where
you can get the Genie lantern which comes with four genies and is set up to work
with the chat server I have programmed. This object contains a suite of
scripts and objects for the lantern, and the controller, that work with one
another.</FONT></DIV>
<DIV><FONT size=3 face=Calibri></FONT> </DIV>
<DIV><FONT size=3 face=Calibri>Both the genies and the program-o server can be
set up for your own use using your own servers.</FONT></DIV>
<DIV><FONT size=3 face=Calibri></FONT> </DIV>
<DIV><FONT size=3 face=Calibri>It is not for the “faint of heart†user to try
and set up a program-o server. It is a project all of it’s own. I
was active back in the 2001 time frame in the A.L.I.C.E. project and wrote the
1.0 AIML manual for the project at that time. Last year I decided to take
a look at program-o since it was php and MySQL based to see if I could use it to
both chat with and control an NPC. I have written special plug-in’s for
program-o to allow a single AIML brain to control multi genies and multi
users. With the controller script I wrote for the NPC you can control with
chat, your NPC (genie) to do nearly anything a normal avatar can do. The
combination is far more powerful than just a chat program.</FONT></DIV>
<DIV><FONT size=3 face=Calibri></FONT> </DIV>
<DIV><FONT size=3 face=Calibri>The project is far from being complete, but it is
mature enough for others to use the “genies†as controllable
companions.</FONT></DIV>
<DIV><FONT size=3 face=Calibri></FONT> </DIV>
<DIV><FONT size=3 face=Calibri>Keep in mind, that my configuration is intended
for use on OSgrid, and while it can easily be used on other grids or
standalones, it will take considerable knowledge of how to set it up for such
use.</FONT></DIV>
<DIV><FONT size=3 face=Calibri></FONT> </DIV>
<DIV><FONT size=3 face=Calibri>Tom</FONT></DIV>
<DIV><FONT size=3 face=Calibri></FONT> </DIV>
<DIV style="BACKGROUND: #f5f5f5">
<DIV style="font-color: black"><B>From:</B> <A title=mclennan.kay@gmail.com
href="mailto:mclennan.kay@gmail.com">Kay McLennan</A> </DIV>
<DIV><B>Sent:</B> Saturday, December 12, 2015 8:41 AM</DIV>
<DIV><B>To:</B> <A title=opensim-users@opensimulator.org
href="mailto:opensim-users@opensimulator.org">opensim-users@opensimulator.org</A>
</DIV>
<DIV><B>Subject:</B> Re: [Opensim-users] [Scripting] Scanning regions for
scripts</DIV></DIV></DIV>
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<DIV class=gmail_quote>On Sat, Dec 12, 2015 at 6:31 AM, Jeff Kelley <SPAN
dir=ltr><<A href="mailto:opensim@pescadoo.net"
target=_blank>opensim@pescadoo.net</A>></SPAN> wrote:<BR>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid"><BR><BR>...Get
your regions slim and fast. Happy script safari!...<BR></BLOCKQUOTE>
<DIV> </DIV>
<DIV>Jeff,<BR><BR>
<P class=MsoNormal>Wow, thank you for a very useful discussion (and set of
tools) to maximize sim performance (via maximizing script usage)!<SPAN
style="mso-spacerun: yes"> </SPAN>Still, I have a few questions:</P>
<P class=MsoNormal> </P><SPAN
style="mso-ascii-font-family: calibri; mso-fareast-font-family: calibri; mso-hansi-font-family: calibri; mso-bidi-font-family: calibri"><SPAN
style="mso-list: ignore">- <SPAN
style='FONT: 7pt "Times New Roman"'></SPAN></SPAN></SPAN>[In the same way you
mentioned removing particle scripts from objects…]<SPAN
style="mso-spacerun: yes"> </SPAN>Doesn’t removing the script for hoover
text (without removing the hoover text and accordingly, the hoover text will
still be visible) mean the hoover text is still functional WITHOUT impacting
region performance?<BR><BR><SPAN
style="mso-ascii-font-family: calibri; mso-fareast-font-family: calibri; mso-hansi-font-family: calibri; mso-bidi-font-family: calibri"><SPAN
style="mso-list: ignore">-<SPAN style='FONT: 7pt "Times New Roman"'>
</SPAN></SPAN></SPAN>Do NPCs impact region performance?<BR><BR><SPAN
style="mso-ascii-font-family: calibri; mso-fareast-font-family: calibri; mso-hansi-font-family: calibri; mso-bidi-font-family: calibri"><SPAN
style="mso-list: ignore">-<SPAN style='FONT: 7pt "Times New Roman"'>
</SPAN></SPAN></SPAN>Does anyone know of a CC license “chat bot†script (to
enable text-based chats with NPCs)?<BR><BR><SPAN
style="mso-ascii-font-family: calibri; mso-fareast-font-family: calibri; mso-hansi-font-family: calibri; mso-bidi-font-family: calibri"><SPAN
style="mso-list: ignore">-<SPAN style='FONT: 7pt "Times New Roman"'>
</SPAN></SPAN></SPAN>Any recommendations for a CC license script library (and
especially, a state-of-the-art script library)?<SPAN
style="mso-spacerun: yes"> </SPAN>I mostly use the scripts in Fleep’s
script library @ <A
href="https://fleep.wikispaces.com/Scripts">https://fleep.wikispaces.com/Scripts</A>
(or go back to the SL LSL wiki @ <A
href="http://wiki.secondlife.com/wiki/LSL_Portal">http://wiki.secondlife.com/wiki/LSL_Portal</A>).<BR><BR></DIV>
<DIV>
<P class=MsoNormal>Finally, while we are on the topic of optimizing region
performance in OpenSim, is it still true that making as many of the objects in
the sim as possible phantom will increase the sim’s performance?<SPAN
style="mso-spacerun: yes"> </SPAN>[This is a tip I picked up from Chris
Hart when I was using the Reaction Grid to host the Tulane SCS Metaverse.<SPAN
style="mso-spacerun: yes"> </SPAN>I have continued to make all objects
phantom except building floors.<SPAN style="mso-spacerun: yes">
</SPAN>Further, I now depend on being able to just walk through doors (and loath
having to actually find a door!). Still, since I noticed how the very
adept builders in the OSCC grid did not make many or any of the builds phantom,
I wonder if my understanding -- that phantom objects helps sim performance -- is
still correct?]<BR></P>
<P class=MsoNormal> </P>
<P class=MsoNormal>Again, thank you for your notes on maximizing sim performance
through maximizing script performance.</P>
<P class=MsoNormal> </P>
<P class=MsoNormal>Best,</P>
<P class=MsoNormal>Kay<BR></P><BR></DIV></DIV>
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