<p dir="ltr">* is not opposed to a sample script wiki page if it is made easier to find then the current bulletsim vehicle tweaking pages. Also think any example vehicle scripts should be hosted on a wiki so future inprovements that change behavior for these scripts can be documented. With the hope people will look at these pages as a trouble shooter to find solutions when they notice altered behavior in their vehicles.<br></p>
<div class="gmail_quote">On Jun 11, 2015 8:43 AM, "Thomas Ringate" <<a href="mailto:tringate@gmail.com">tringate@gmail.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">
<div dir="ltr">
<div style="FONT-SIZE:12pt;FONT-FAMILY:'Calibri';COLOR:#000000">
<div>The wiki would be a good place. I posted mine to the OSgrid forum in
the script section. Hopefully it will be added to the consolidated list of
scripts there, making it easier to find.</div>
<div> </div>
<div><a title="http://forums.osgrid.org/viewtopic.php?f=5&t=5486" href="http://forums.osgrid.org/viewtopic.php?f=5&t=5486" target="_blank">http://forums.osgrid.org/viewtopic.php?f=5&t=5486</a></div>
<div style="FONT-SIZE:small;TEXT-DECORATION:none;FONT-FAMILY:"Calibri";FONT-WEIGHT:normal;COLOR:#000000;FONT-STYLE:normal;DISPLAY:inline">
<div style="FONT:10pt tahoma">
<div> </div>
<div style="BACKGROUND:#f5f5f5">
<div><b>From:</b> <a title="dahliatrimble@gmail.com" href="mailto:dahliatrimble@gmail.com" target="_blank">Dahlia Trimble</a> </div>
<div><b>Sent:</b> Thursday, June 11, 2015 1:07 AM</div>
<div><b>To:</b> <a title="opensim-users@opensimulator.org" href="mailto:opensim-users@opensimulator.org" target="_blank">opensim-users@opensimulator.org</a>
</div>
<div><b>Subject:</b> Re: [Opensim-users] Boat script for bullet
engine</div></div></div>
<div> </div></div>
<div style="FONT-SIZE:small;TEXT-DECORATION:none;FONT-FAMILY:"Calibri";FONT-WEIGHT:normal;COLOR:#000000;FONT-STYLE:normal;DISPLAY:inline">
<div dir="ltr">*votes for a sample script wiki page on <a href="http://opensimulator.org/" target="_blank">http://opensimulator.org/</a><br><br></div>
<div class="gmail_extra">
<div> </div>
<div class="gmail_quote">On Wed, Jun 10, 2015 at 9:40 PM, Mister Blue <span dir="ltr"><<a href="mailto:misterblue@misterblue.com" target="_blank">misterblue@misterblue.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT:1ex;MARGIN:0px 0px 0px 0.8ex;BORDER-LEFT:#ccc 1px solid">
<div dir="ltr">There have been several requests for sample scripts that
are known to work. With all the scripts floating around, it is hard to find
the right place to start.
<div> </div>
<div>If I was to start collecting such scripts, where should they be stored so
new scripters will find them?</div><span><font color="#888888">
<div> </div>
<div>==mb</div></font></span></div>
<div>
<div>
<div class="gmail_extra">
<div> </div>
<div class="gmail_quote">On Wed, Jun 10, 2015 at 6:33 PM, Thomas Ringate <span dir="ltr"><<a href="mailto:tringate@gmail.com" target="_blank">tringate@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT:1ex;MARGIN:0px 0px 0px 0.8ex;BORDER-LEFT:#ccc 1px solid">
<div dir="ltr">
<div dir="ltr">
<div style="FONT-SIZE:12pt;FONT-FAMILY:'Calibri';COLOR:#000000">
<div>Mister Blue,</div>
<div> </div>
<div>I closed the mantis. The problem was with not setting hover
height to something other than zero. That is the value used in the lsl
wiki and I thought it meant to hover right on the water, not disable
hover.</div>
<div> </div>
<div>I will post this script once I finish cleaning it up and commenting
it. Then others like me will be able to find it in the forum in the
script section for something that works. They can modify it to their
liking and add other features.</div><span>
<div> </div>
<div>Tom</div>
<div style="FONT-SIZE:small;TEXT-DECORATION:none;FONT-FAMILY:"Calibri";FONT-WEIGHT:normal;COLOR:#000000;FONT-STYLE:normal;DISPLAY:inline">
<div style="FONT:10pt tahoma">
<div> </div>
<div style="BACKGROUND:#f5f5f5">
<div><b>From:</b> <a title="misterblue@misterblue.com" href="mailto:misterblue@misterblue.com" target="_blank">Mister Blue</a> </div>
<div><b>Sent:</b> Monday, June 08, 2015 9:40 PM</div>
<div><b>To:</b> <a title="opensim-users@opensimulator.org" href="mailto:opensim-users@opensimulator.org" target="_blank">opensim-users
maillist</a> </div>
<div><b>Subject:</b> Re: [Opensim-users] Boat script for bullet
engine</div></div></div>
<div> </div></div></span>
<div style="FONT-SIZE:small;TEXT-DECORATION:none;FONT-FAMILY:"Calibri";FONT-WEIGHT:normal;COLOR:#000000;FONT-STYLE:normal;DISPLAY:inline">
<div>
<div>
<div dir="ltr">As BulletSim's maintainer, I would like to fix the problems
you've been finding.
<div> </div>
<div>I thought I'd fixed the sinking problem in the latest master. There
used to be a problem with setting buoyancy (BulletSim is like SL when
dealing with buoyancy and vehicles and not like ODE).</div>
<div> </div>
<div>If you can file a Mantis with a short script that fails, I will take a
look at it. I want vehicles to work with BulletSim.</div>
<div> </div>
<div>== MB</div></div>
<div class="gmail_extra">
<div> </div>
<div class="gmail_quote">On Mon, Jun 8, 2015 at 10:58 AM, Thomas Ringate <span dir="ltr"><<a href="mailto:tringate@gmail.com" target="_blank">tringate@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT:1ex;MARGIN:0px 0px 0px 0.8ex;BORDER-LEFT:#ccc 1px solid">
<div dir="ltr">
<div dir="ltr">
<div style="FONT-SIZE:12pt;FONT-FAMILY:'Calibri';COLOR:#000000">
<div>I have been trying to modify the vehicle script for the
bulletsim-jetbike v1.0.lsl written by Shin Ingen. I want to use the
script in a Jet Ski.</div>
<div> </div>
<div>The issues I need to solve are:</div>
<div>- do not sink when driver sits</div>
<div>- detect region borders and veer away</div>
<div>- detect shoreline and veer away</div>
<div> </div>
<div>The most critical of these is the first. Searching using Google
shows that the most common problem for a boat is that it sinks when the
driver</div>
<div>gets on the boat. I am able to keep the boat afloat using the
above script if I never turn it. Once I maneuver at all it slowly
sinks to the bottom.</div>
<div> </div>
<div>Unfortunately, after reading for many hours about vehicles in the
wiki, I find nothing I change or try does anything but make it
worse.</div>
<div> </div>
<div>There are no published working bullet scripts for a boat that I could
find as an example to achieve a boat that would maneuver and stay
floating.</div>
<div> </div>
<div>Is there such a script? If so can someone point me to it
please.</div>
<div> </div>
<div>The above script is really a lot of fun speeding around a region
diving into water, scaling mountains and flying back to ground
level. </div>
<div>As long as you avoid the regions borders it is great.</div>
<div>I have added code to detect the borders, veer away and slow down
while doing it. </div>
<div>Unfortunately there is no way I have found to do this the same way as
running into a non phantom prim.</div>
<div>I have to set the border limit to 15 meters to give the script time
to react, slow the vehicle and start the turn operation.</div>
<div>It is still possible to overshoot the border and that is sudden death
for this script and vehicle.</div>
<div> </div>
<div>Tom</div></div></div></div><br>_______________________________________________<br>Opensim-users
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