<div dir="ltr">As BulletSim's maintainer, I would like to fix the problems you've been finding.<div><br></div><div>I thought I'd fixed the sinking problem in the latest master. There used to be a problem with setting buoyancy (BulletSim is like SL when dealing with buoyancy and vehicles and not like ODE).</div><div><br></div><div>If you can file a Mantis with a short script that fails, I will take a look at it. I want vehicles to work with BulletSim.</div><div><br></div><div>== MB</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Jun 8, 2015 at 10:58 AM, Thomas Ringate <span dir="ltr"><<a href="mailto:tringate@gmail.com" target="_blank">tringate@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">
<div dir="ltr">
<div style="FONT-SIZE:12pt;FONT-FAMILY:'Calibri';COLOR:#000000">
<div>I have been trying to modify the vehicle script for the bulletsim-jetbike
v1.0.lsl written by Shin Ingen. I want to use the script in a Jet
Ski.</div>
<div> </div>
<div>The issues I need to solve are:</div>
<div>- do not sink when driver sits</div>
<div>- detect region borders and veer away</div>
<div>- detect shoreline and veer away</div>
<div> </div>
<div>The most critical of these is the first. Searching using Google shows
that the most common problem for a boat is that it sinks when the driver</div>
<div>gets on the boat. I am able to keep the boat afloat using the above
script if I never turn it. Once I maneuver at all it slowly sinks to the
bottom.</div>
<div> </div>
<div>Unfortunately, after reading for many hours about vehicles in the wiki, I
find nothing I change or try does anything but make it worse.</div>
<div> </div>
<div>There are no published working bullet scripts for a boat that I could find
as an example to achieve a boat that would maneuver and stay floating.</div>
<div> </div>
<div>Is there such a script? If so can someone point me to it
please.</div>
<div> </div>
<div>The above script is really a lot of fun speeding around a region diving
into water, scaling mountains and flying back to ground level. </div>
<div>As long as you avoid the regions borders it is great.</div>
<div>I have added code to detect the borders, veer away and slow down while
doing it. </div>
<div>Unfortunately there is no way I have found to do this the same way as
running into a non phantom prim.</div>
<div>I have to set the border limit to 15 meters to give the script time to
react, slow the vehicle and start the turn operation.</div>
<div>It is still possible to overshoot the border and that is sudden death for
this script and vehicle.</div>
<div> </div>
<div>Tom</div></div></div></div>
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<br></blockquote></div><br></div>