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<DIV>I have been trying to modify the vehicle script for the bulletsim-jetbike
v1.0.lsl written by Shin Ingen. I want to use the script in a Jet
Ski.</DIV>
<DIV> </DIV>
<DIV>The issues I need to solve are:</DIV>
<DIV>- do not sink when driver sits</DIV>
<DIV>- detect region borders and veer away</DIV>
<DIV>- detect shoreline and veer away</DIV>
<DIV> </DIV>
<DIV>The most critical of these is the first. Searching using Google shows
that the most common problem for a boat is that it sinks when the driver</DIV>
<DIV>gets on the boat. I am able to keep the boat afloat using the above
script if I never turn it. Once I maneuver at all it slowly sinks to the
bottom.</DIV>
<DIV> </DIV>
<DIV>Unfortunately, after reading for many hours about vehicles in the wiki, I
find nothing I change or try does anything but make it worse.</DIV>
<DIV> </DIV>
<DIV>There are no published working bullet scripts for a boat that I could find
as an example to achieve a boat that would maneuver and stay floating.</DIV>
<DIV> </DIV>
<DIV>Is there such a script? If so can someone point me to it
please.</DIV>
<DIV> </DIV>
<DIV>The above script is really a lot of fun speeding around a region diving
into water, scaling mountains and flying back to ground level. </DIV>
<DIV>As long as you avoid the regions borders it is great.</DIV>
<DIV>I have added code to detect the borders, veer away and slow down while
doing it. </DIV>
<DIV>Unfortunately there is no way I have found to do this the same way as
running into a non phantom prim.</DIV>
<DIV>I have to set the border limit to 15 meters to give the script time to
react, slow the vehicle and start the turn operation.</DIV>
<DIV>It is still possible to overshoot the border and that is sudden death for
this script and vehicle.</DIV>
<DIV> </DIV>
<DIV>Tom</DIV></DIV></DIV></BODY></HTML>