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<DIV>To help clarify a few of your points let me add that I am running mono
2.10.8. The CPU and memory increases when “any” avatar arrives. My regions
all run in a single instance on four different servers. The test region I
am working with is running in a dedicated server with nothing running other than
the one test region which is nothing but a flat region with no prims at
all. My avatar has no scripted attachments and is the same as it was back
in 2012</DIV>
<DIV> </DIV>
<DIV>This all started 4-6 weeks ago when I updated opensim software. My
.ini files have not changed other than the one change OSgrid said to change
which was a change to one URI.</DIV>
<DIV> </DIV>
<DIV>I keep all my regions at the latest package release OSgrid makes
available.</DIV>
<DIV> </DIV>
<DIV>The memory usage “monit” is reporting is not total system memory usage but
rather memory usage of that specific pid. So whatever memory mono is using
is not the issue as I see it.</DIV>
<DIV> </DIV>
<DIV>If the general consensus is that it has nothing to do with opensim changes,
I will attempt to go back and find what the last release was where this problem
was not noticeable. Since no one has been complaining about memory usage,
I was thinking it was some default or some new parameter that had been changed
and I missed making the change.</DIV>
<DIV> </DIV>
<DIV>Tom</DIV>
<DIV> </DIV>
<DIV> </DIV>
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<DIV
style='FONT-SIZE: small; TEXT-DECORATION: none; FONT-FAMILY: "Calibri"; FONT-WEIGHT: normal; COLOR: #000000; FONT-STYLE: normal; DISPLAY: inline'><B>From:</B>
<A title=dahliatrimble@gmail.com href="mailto:dahliatrimble@gmail.com">Dahlia
Trimble</A> </DIV>
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<DIV><B>Sent:</B> Tuesday, May 26, 2015 4:01 PM</DIV>
<DIV><B>To:</B> <A title=opensim-users@opensimulator.org
href="mailto:opensim-users@opensimulator.org">opensim-users@opensimulator.org</A>
</DIV>
<DIV><B>Subject:</B> Re: [Opensim-users] Memory usage</DIV></DIV></DIV>
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<DIV>I have seen memory issues with mono 3.1-3.2.x; they were so bad that I
stayed with 2.10.8.1 until I tried 3.99.x which worked quite well. I haven't
seen the CPU issues you mention at all. Note that measuring memory is difficult
with managed applications as many memory monitoring systems cannot account for
memory in the Mono VM which is unreferenced but not yet garbage collected; this
might explain why you gradually see memory use decrease.<BR><BR></DIV>If you
have high memory or CPU when a particular avatar arrives it could be poorly
scripted attachments or perhaps a corrupt mesh or other asset. If you see it
with the default "Ruth" avatar, then there are likely problems with your
installation and/or configuration. Also keep in mind that if it's a megaregion
then it will use much more memory for the large terrain.<BR></DIV>
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<DIV> </DIV>
<DIV class=gmail_quote>On Tue, May 26, 2015 at 10:20 AM, Thomas Ringate <SPAN
dir=ltr><<A href="mailto:tringate@gmail.com"
target=_blank>tringate@gmail.com</A>></SPAN> wrote:<BR>
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<DIV>I have noticed now for about a month or so that when an avatar arrives on
a region, the simulator memory usage skyrockets. Usually the idle memory
usage has been 200MB or so for a region with no prims at all on it. Just
the terrain with nothing added. Now the same region will skyrocket to
over 1.5MB when an avatar arrives, then gradually decrees a small amount once
the region has no avatars on it.</DIV>
<DIV> </DIV>
<DIV>SIM PING goes nuts on all my regions when an avatar arrives and lag
usually becomes very noticeable. I am running Verizon FiOS with a solid
50/50MB data rate.</DIV>
<DIV> </DIV>
<DIV>I have been running my regions for several years now using “monit” to
monitor them and have used the memory setting of 1.3GB as a point to indicate
there might be some kind of memory issue and to restart the region.
About a month ago all my regions started doing these restarts because of
memory usage exceeding that value. I now have them set to trip at 2.5GB
and yet they still will occasionally reach that memory limit.</DIV>
<DIV> </DIV>
<DIV>What the heck changed in opensim that has caused memory usage to
skyrocket when an avatar arrives and why does it now drop back to a reasonable
level?</DIV>
<DIV> </DIV>
<DIV>Did I miss some setting change that was incorporated in opensim?</DIV>
<DIV> </DIV>
<DIV>The same is true for the CPU usage. I never saw the kind of CPU
usage that the current version of opensim is using. Usually a
region will idle with no avatars on it between 0.2-1.3% of CPU. Now they
will idle somewhat higher than that but when an avatar arrives the CPU will
shoot up to in the 5-10% range with some times going as high as 50%.</DIV>
<DIV> </DIV>
<DIV>I run AMD 4 and 8 core servers all with 8GB of ram using Fedora 19, 20
and 21. The server configurations have been consistent.</DIV>
<DIV> </DIV>
<DIV>Is this the new normal for opensim?</DIV>
<DIV> </DIV>
<DIV>Tom</DIV>
<DIV> </DIV>
<DIV> </DIV></DIV></DIV></DIV><BR>_______________________________________________<BR>Opensim-users
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target=_blank>http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users</A><BR><BR></BLOCKQUOTE></DIV>
<DIV> </DIV></DIV>
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