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<DIV>I have noticed now for about a month or so that when an avatar arrives on a
region, the simulator memory usage skyrockets. Usually the idle memory
usage has been 200MB or so for a region with no prims at all on it. Just
the terrain with nothing added. Now the same region will skyrocket to over
1.5MB when an avatar arrives, then gradually decrees a small amount once the
region has no avatars on it.</DIV>
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<DIV>SIM PING goes nuts on all my regions when an avatar arrives and lag usually
becomes very noticeable. I am running Verizon FiOS with a solid 50/50MB
data rate.</DIV>
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<DIV>I have been running my regions for several years now using “monit” to
monitor them and have used the memory setting of 1.3GB as a point to indicate
there might be some kind of memory issue and to restart the region. About
a month ago all my regions started doing these restarts because of memory usage
exceeding that value. I now have them set to trip at 2.5GB and yet they
still will occasionally reach that memory limit.</DIV>
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<DIV>What the heck changed in opensim that has caused memory usage to skyrocket
when an avatar arrives and why does it now drop back to a reasonable
level?</DIV>
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<DIV>Did I miss some setting change that was incorporated in opensim?</DIV>
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<DIV>The same is true for the CPU usage. I never saw the kind of CPU usage
that the current version of opensim is using. Usually a region will
idle with no avatars on it between 0.2-1.3% of CPU. Now they will idle
somewhat higher than that but when an avatar arrives the CPU will shoot up to in
the 5-10% range with some times going as high as 50%.</DIV>
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<DIV>I run AMD 4 and 8 core servers all with 8GB of ram using Fedora 19, 20 and
21. The server configurations have been consistent.</DIV>
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<DIV>Is this the new normal for opensim?</DIV>
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<DIV>Tom</DIV>
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