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Fitted Mesh is essentially Liquid Mesh with additional "bones"
enabled for the Butt and Breasts. It uses bones that represent
collision volumes so that mesh rigged and weighted to those bones
adjusts when the collision volume is made larger/smaller. <br>
<br>
Support for this is pretty much client side. So there isn't anything
really needed to support in OpenSim. As long as you have a viewer
that supports the additional collision bones and the rigged mesh
item you upload has information to weight the mesh against them the
client should do the right thing.<br>
<br>
Mike<br>
<br>
<div class="moz-cite-prefix">On 4/1/15 10:50 AM, Chris wrote:<br>
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<div class="moz-cite-prefix">Fitted mesh is the same as rigged
mesh except that the rigging is done to a different property of
the bones (I forget the name exactly). It allows for the mesh to
be more accurately fitted against the base avatar and also
allows for the mesh to size itself when you edit your avatar's
shape as well.<br>
<br>
On 3/31/2015 7:40 PM, Damean Paolino wrote:<br>
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<p class="MsoNormal"><span style="color:#1F497D">Awesome!
Thank you for your response. Just for my clarification,
is fitted mesh the same as rigged mesh? I know we have
several creators bringing in rigged mesh and we know that
works just fine.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="color:#1F497D"><o:p> </o:p></span></p>
<div>
<p class="MsoNormal"><b><span style="color:#17365D"><o:p> </o:p></span></b></p>
<p class="MsoNormal"><b><span style="color:#17365D">___________________________<o:p></o:p></span></b></p>
<p class="MsoNormal"><b><span style="color:#17365D">Karl M.
Dreyer Jr.<o:p></o:p></span></b></p>
<p class="MsoNormal"><b><span style="color:#17365D">In World
Avi : Damean Paolino<o:p></o:p></span></b></p>
<p class="MsoNormal"><b><span style="color:#17365D">Island
Oasis, LLC Co-Founder | CIO<o:p></o:p></span></b></p>
<p class="MsoNormal"><b><span style="color:#17365D"><a
moz-do-not-send="true"
href="http://www.islandoasis.biz"><span
style="color:blue">http://www.islandoasis.biz</span></a><o:p></o:p></span></b></p>
<p class="MsoNormal"><span style="color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><i><span
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<p class="MsoNormal"><b><span style="color:windowtext">From:</span></b><span
style="color:windowtext"> <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:opensim-users-bounces@opensimulator.org">opensim-users-bounces@opensimulator.org</a>
[<a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="mailto:opensim-users-bounces@opensimulator.org">mailto:opensim-users-bounces@opensimulator.org</a>]
<b>On Behalf Of </b>Chris<br>
<b>Sent:</b> Tuesday, March 31, 2015 6:31 PM<br>
<b>To:</b> <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:opensim-users@opensimulator.org">opensim-users@opensimulator.org</a><br>
<b>Subject:</b> Re: [Opensim-users] Liquid mesh<o:p></o:p></span></p>
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<p class="MsoNormal"><o:p> </o:p></p>
<div>
<p class="MsoNormal">I'm unsure of liquid mesh but I do know
OS 0.8.1 supports fitted mesh. If i recall correctly
liquid mesh was something like a "hack" before fitted mesh
was introduce in order to make rigged mesh items more
better conform to the avatar's shape but it has been
obsoleted by fitted mesh now.<br>
<br>
<a moz-do-not-send="true"
href="https://modemworld.wordpress.com/2013/08/26/liquid-mesh-looking-from-all-sides/">https://modemworld.wordpress.com/2013/08/26/liquid-mesh-looking-from-all-sides/</a><br>
<br>
On 3/31/2015 6:03 PM, Damean Paolino wrote:<span
style="font-size:12.0pt"><o:p></o:p></span></p>
</div>
<blockquote style="margin-top:5.0pt;margin-bottom:5.0pt">
<p class="MsoNormal">I received a question today.. does
opensim 0.8.1 support liquid mesh? I’m not going to
pretend that I know what that is or how it works, even in
SL. I just need to know if the feature is supported in
OpenSim.<o:p></o:p></p>
<p class="MsoNormal"> <o:p></o:p></p>
<p class="MsoNormal">Thanks,<o:p></o:p></p>
<p class="MsoNormal">Karl<o:p></o:p></p>
<p class="MsoNormal"> <o:p></o:p></p>
<p class="MsoNormal"><b><span style="color:#17365D"> </span></b><o:p></o:p></p>
<p class="MsoNormal"><b><span style="color:#17365D">___________________________</span></b><o:p></o:p></p>
<p class="MsoNormal"><b><span style="color:#17365D">Karl M.
Dreyer Jr.</span></b><o:p></o:p></p>
<p class="MsoNormal"><b><span style="color:#17365D">In World
Avi : Damean Paolino</span></b><o:p></o:p></p>
<p class="MsoNormal"><b><span style="color:#17365D">Island
Oasis, LLC Co-Founder | CIO</span></b><o:p></o:p></p>
<p class="MsoNormal"><b><span style="color:#17365D"><a
moz-do-not-send="true"
href="http://www.islandoasis.biz"><span
style="color:blue">http://www.islandoasis.biz</span></a></span></b><o:p></o:p></p>
<p class="MsoNormal"><span style="color:#1F497D"> </span><o:p></o:p></p>
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<p class="MsoNormal"><span style="color:#1F497D"> </span><o:p></o:p></p>
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<br>
<br>
<o:p></o:p></span></p>
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<pre>-- <o:p></o:p></pre>
<pre>OpenSim: 10 Region Standalone on 0.8.1 Dev<o:p></o:p></pre>
<pre>Physics: Open Dynamics Engine<o:p></o:p></pre>
<pre>OS: Windows 7 (x64)<o:p></o:p></pre>
<pre>CPU: AMD FX 8320 8-Core 3.5 GHz<o:p></o:p></pre>
<pre>Memory: 16 GB DDR3<o:p></o:p></pre>
<pre>Database: MySQL 5.1.63 (x64)<o:p></o:p></pre>
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OpenSim: 10 Region Standalone on 0.8.1 Dev
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