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<div class="moz-cite-prefix">My idea was to make it easier to get
this information (from an LSL standpoint) directly where it's
called. So you could have something like this:<br>
<br>
list objDetails = osGetObjectNameDetails(["Chair"], OBJECT_NAME |
OBJECT_POS);<br>
string objName = llList2String(objDetails, 0);<br>
vector objPos = llList2Vector(objDetails, 1);<br>
<br>
or perhaps iterate through the list if more than one set of data
is returned.<br>
<br>
Code complexity (Understood that it would not be reduced server
side) is reduced on the script side of things.<br>
<br>
I do agree that scanning an entire region by default would put a
lot of load on the simulator which is why I also provided the
option of limiting the scan distance. Perhaps it would be better
to remove the list osGetObjectNameDetails(list names, list params)
and just have list osGetObjectNameDetails(list names, float range,
list params) so it would force the user of the function to think
about the distance needed to acquire this information; maybe even
make a max distance for this function configurable in OpenSim.ini
so that it can't scan further than that from that configured point
of origin?<br>
<br>
Potential for abuse is always a concern; I would think this
function would fit in a Threat level of possibly at least High but
probably at least VeryHigh. Then there's always the Allow_*
configuration to disable this completely if an operator doesn't
want this used at all or to only allow it for certain users.<br>
<br>
I do understand that event usage is commonplace but we still have
os* functions such as the notecard functions that skip their
related events entirely, which in my opinion, is very useful as it
makes it very easy to gather and manipulate data "on the spot" in
a relatively short amount of scripting. In the case of
osGetNotecardLine() for instance it's very simple to read a line
in a notecard in just one line of code. With llGetNotecardLine() a
dataserver event would need to be set up as well as its respective
scripting in that event to handle the data, increment the line
count, etc. osGetNotecardLine() in combination with
osGetNumberOfNotecardLines() with a loop of some kind results in
initially a much shorter much easier to implement notecard reader.<br>
<br>
While I understand completely about the concerns of simulator load
on a region scan; I'm not quite understanding (if hypothetically
this function was implemented) the concern of having an
"event-less" data return?<br>
<br>
On 3/13/2015 3:25 PM, R.Gunther wrote:<br>
</div>
<blockquote cite="mid:550347A0.2070507@rigutech.nl" type="cite">
<meta content="text/html; charset=ISO-8859-1"
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<div class="moz-cite-prefix">I expected the OSSL works also with
UUID you get from sensor. llGetObject details works very good
for me, except am misisng the object size.<br>
I have a workaround for that. But a command that need to scan
the whole sim to get something. I agree with dahlia, bad idea.<br>
<br>
On 2015-03-13 21:12, Dahlia Trimble wrote:<br>
</div>
<blockquote
cite="mid:CAAQTD4W0vqS_FnCvCRaRPhhN=TXkAc6iRMvBnLbKM1RUarbNmQ@mail.gmail.com"
type="cite">
<div dir="ltr">
<div>
<div>
<div>Some initial thoughts<br>
<br>
</div>
Why not a function that returns a uuid for a name?
Actually this could be done with a sensor now. No need to
duplicate llGetObjectDetails functionality, just call it
once you get the uuid.<br>
<br>
</div>
Such a function would need to scan every object in the
region for a name match, similar to how a sensor would do
it. This can put a lot of load on the simulator and could
tie up internal data structures until the scan completes,
possibly preventing other more critical code from executing.
If such functionality was added, it would likely need to be
throttled to prevent abuse and/or use events to return
results similar to sensors now. Perhaps another approach
might be to get rid of the sensor distance limit, or relax
it in favor of some other penalty such as a script delay if
a further distance is requested. This would, however,
deviate from the SL API documented behavior and as such
would probably need to go into a os* function.<br>
<br>
</div>
Sorry, I don't accept the argument that it reduces code
complexity, it only moves the complexity into the simulator
code. Script event patterns are quite common and well
understood by the community and have the advantage that, when
used properly in place of other patterns (loops, etc), help
the simulator run better.<br>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri, Mar 13, 2015 at 12:10 PM,
Chris <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:mewtwo0641@gmail.com" target="_blank">mewtwo0641@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">Getting
an object's size would be a really nice addition; but
going by how llGetScale() functions I believe it would be
limited to getting just the root prim's size rather than
overall size if I'm thinking about this correctly.
<div class="HOEnZb">
<div class="h5"><br>
<br>
On 3/13/2015 2:03 PM, R.Gunther wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
One thing that llGetObject detail is missing is to
get the prim size. so if this command get add. i
hope the add the object size too.<br>
<br>
<br>
On 2015-03-13 20:00, Chris wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Hello all,<br>
<br>
I have a proposal for a new OSSL function that
could possibly prove useful:
osGetObjectNameDetails()<br>
<br>
I would have sent this to the opensim-dev mailing
list but I'm unsure now of where this is located
and how to sign up for that list since the old
mailing list locations are now gone. Can someone
please point me in the right direction? :)<br>
<br>
This proposal has also been posted at <a
moz-do-not-send="true"
href="http://opensimulator.org/wiki/OSSL_Proposals"
target="_blank">http://opensimulator.org/wiki/OSSL_Proposals</a><br>
<br>
Thank you in advance for the consideration!<br>
<br>
----------<br>
Function:<br>
----------<br>
<br>
list osGetObjectNameDetails(list names, list
params);<br>
list osGetObjectNameDetails(list names, float
range, list params);<br>
<br>
-------------<br>
Description:<br>
-------------<br>
<br>
Would work similarly to llGetObjectDetails() but
has the advantage of specifying for an object's
name (or list of names) instead of by key. If more
than one name match is found then the return list
will have those matches (or groups of matches if
more than one parameter is supplied) sorted in
order from nearest to furthest from the prim
calling osGetObjectNameDetails. By default this
would scan the entire region but optionally a
range can be specified to only search within a
certain radius similar to llSensor().<br>
<br>
This has potential, for most single item
situations at least, eliminate the need for an
llSensor() call and also eliminate the need for a
sensor event thus reducing code complexity and
make for very easy and very quick data collection
to be further processed upon.<br>
<br>
---------<br>
Example:<br>
---------<br>
<br>
list objDetails;<br>
<br>
default<br>
{<br>
state_entry()<br>
{<br>
//Example 1:<br>
//For this example assume this prim is
located at <128, 125, 30> and we have two
objects named 'Chair'.<br>
//'Chair' #1 is located at <128, 128,
30> and owned by avatar UUID
5f9c7c6c-f2c9-4196-8d8d-07cdeb71821a<br>
//'Chair' #2 is located at <128, 130,
30> and owned by avatar UUID
1c612fb2-748c-4a1a-ad57-27f488210c06<br>
<br>
objDetails =
osGetObjectNameDetails(["Chair"], OBJECT_NAME |
OBJECT_POS | OBJECT_OWNER);<br>
<br>
llOwnerSay(llDumpList2String(objDetails,
", "));<br>
<br>
//llOwnerSay() output should be: Chair,
<128, 128, 30>,
5f9c7c6c-f2c9-4196-8d8d-07cdeb71821a, Chair,
<128, 130, 30>,
1c612fb2-748c-4a1a-ad57-27f488210c06<br>
<br>
//------------------------------------------------------------------------------------------------------------------------------------------------------------------
<br>
<br>
//Example 2:<br>
//For this example assume everything stays
the same as in Example 1 except that we're
specifying a range.<br>
<br>
objDetails =
osGetObjectNameDetails(["Chair"], 5.0, OBJECT_NAME
| OBJECT_POS | OBJECT_OWNER);<br>
<br>
llOwnerSay(llDumpList2String(objDetails,
", "));<br>
<br>
//llOwnerSay() output should be: Chair,
<128, 128, 30>,
5f9c7c6c-f2c9-4196-8d8d-07cdeb71821a<br>
<br>
//------------------------------------------------------------------------------------------------------------------------------------------------------------------
<br>
<br>
//Example 3:<br>
//For this example assume this prim is
located at <128, 125, 30> and we have two
objects: 'Chair 1' and 'Chair 2'.<br>
//'Chair 1' is located at <128, 128,
30> and owned by avatar UUID
5f9c7c6c-f2c9-4196-8d8d-07cdeb71821a<br>
//'Chair 2' is located at <128, 130,
30> and owned by avatar UUID
1c612fb2-748c-4a1a-ad57-27f488210c06<br>
<br>
objDetails =
osGetObjectNameDetails(["Chair 1", "Chair 2"],
OBJECT_NAME | OBJECT_POS | OBJECT_OWNER);<br>
<br>
llOwnerSay(llDumpList2String(objDetails,
", "));<br>
<br>
//llOwnerSay() output should be: Chair 1,
<128, 128, 30>,
5f9c7c6c-f2c9-4196-8d8d-07cdeb71821a, Chair 2,
<128, 130, 30>,
1c612fb2-748c-4a1a-ad57-27f488210c06<br>
<br>
//------------------------------------------------------------------------------------------------------------------------------------------------------------------
<br>
<br>
//Example 4:<br>
//For this example assume everything stays
the same as in Example 3 except that we're
specifying a range.<br>
<br>
objDetails =
osGetObjectNameDetails(["Chair 1", "Chair 2"],
5.0, OBJECT_NAME | OBJECT_POS | OBJECT_OWNER);<br>
<br>
llOwnerSay(llDumpList2String(objDetails,
", "));<br>
<br>
//llOwnerSay() output should be: Chair 1,
<128, 128, 30>,
5f9c7c6c-f2c9-4196-8d8d-07cdeb71821a<br>
}<br>
}<br>
<br>
</blockquote>
<br>
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<br>
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<span class="HOEnZb"><font color="#888888"> -- <br>
OpenSim: 10 Region Standalone on 0.7.6 Dev</font></span><span
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<pre class="moz-signature" cols="72">--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)</pre>
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