<div dir="ltr">Content saved to an OAR maintains its its creator information and permissions only if it is restored to the same grid where the creator information exists. If the OAR is restored to a different grid, where the creator does not exist (as in the uuid, not the name), the sim owner would automatically become "creator" and "owner" of all the content in the OAR and all previous permission restrictions would be lost. Since everything is referenced by uuid, having multiple accounts in different grids with the same name would not solve this issue. Restoring the OAR onto a standalone, local simulator would have the same effect of stripping all previous owner and permissions information.</div><div class="gmail_extra"><br><div class="gmail_quote">On 11 February 2015 at 01:12, Justin Clark-Casey <span dir="ltr"><<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">In the sense that there is no technical limitation to further copying that is correct. One would have to rely on other means to restrict copying (contracts, DMCA, perhaps watermarking, etc.)<span class=""><br>
<br>
On 11/02/15 01:08, Dr Ramesh Ramloll wrote:<br>
</span><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">
Hi Justin,<br>
Does this then mean that distributing oars with proprietary content not meant to be distributed freely is not possible?<br>
Thanks<br>
Ramesh<br>
<br></span><span class="">
On Tue, Feb 10, 2015 at 7:50 PM, Justin Clark-Casey <<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.com</a> <mailto:<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.<u></u>com</a>>> wrote:<br>
<br>
When an OAR is saved and loaded into a new sim all owner permissions are kept identical - the next permissions do<br>
not come into play, these only apply when you transfer objects within a simulator.<br>
<br>
On loading into a sim, if the owner UUID of those objects matches an existing sim user, they will become the owner<br>
and have the same permissions as before. If no such user exists, the ownership defaults to the estate owner who<br>
will then effectively get the owner permissions.<br>
<br>
<br>
<br>
<br>
<br></span><span class="">
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<br>
<br>
-- <br>
Justin Clark-Casey (justincc)<br>
OSVW Consulting<br>
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