<div dir="ltr">the trick to a quad avatar is in the AO, you need BVH animations that force your avatar into the quad position, then you have to take this all into account when rigging your quad mesh, you basically have to build all your own animations as well unfortunately, its much harder than just simply rigging mesh joints. There is no native support in the current viewers for quad+ avatars.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Nov 24, 2014 at 8:46 PM, Robert Martin <span dir="ltr"><<a href="mailto:robertltux@gmail.com" target="_blank">robertltux@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Does anybody know how to go about making a quad mesh avatar (like a Dire Wolf??)<br>
<br>
also in blender which way do i need to face the avatar to get it to<br>
import to OS/SL correctly??<br>
<span class="HOEnZb"><font color="#888888"><br>
--<br>
Robert L Martin<br>
_______________________________________________<br>
Opensim-users mailing list<br>
<a href="mailto:Opensim-users@opensimulator.org">Opensim-users@opensimulator.org</a><br>
<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users</a><br>
</font></span></blockquote></div><br><br clear="all"><br>-- <br><div class="gmail_signature">Michael Emory Cerquoni</div>
</div>