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<div class="moz-cite-prefix">My mistake, where sleeping at the
dekstop :O<br>
I can set mine indeed higher then 2.0. just tried 4.0 closed the
viewer and logged in again. It seems to stay at 4.0 here.<br>
<br>
On 2014-11-11 15:49, Kay McLennan wrote:<br>
</div>
<blockquote
cite="mid:CAEUbLkwavJkobwKBz_M-5CJNr+jZ0Ab1QHHVfd0Vug4RXpi-NQ@mail.gmail.com"
type="cite">
<div dir="ltr">Ai, et al,
<div><br>
</div>
<div>I use the Singularity viewer (but recently switched from
the 64 bit to the 32 bit -- per Fleep's instructions prior to
the OSCC14) and the RenderVolumeLoadFactor functionality in
the Debug menu "holds" an increase of up to and beyond 10/11.
Are you saying the essence of any change is just a "2" not a
"10" (even if the load factor says "10")?</div>
<div><br>
</div>
<div>Best,</div>
<div>Kay</div>
<div><br>
</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Tue, Nov 11, 2014 at 7:08 AM,
R.Gunther <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">Max
setting is 2.0 in rendervolumelod factor.
<div class="HOEnZb">
<div class="h5"><br>
<br>
On 2014-11-11 13:56, Ai Austin wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Folks... can someone check if their Singularity 1.8.6
(latest release) allows a change in the debug setting
for RenderVolumeLODFactor via Advanced - Show Debug
Settings, RenderVolumeLODFactor and look at teh
defalt, which I think is 1.0.<br>
<br>
I tried setting it to 4.0 to get better mesh display
but Singularity appears not to respect this setting
whatever it is set to. I tried even large numbers and
the rendering does not appear to change. This is also
the case when relogging, but usually the change of the
parameter has immediate effect.<br>
<br>
Can someone with a mesh region check it out as I am
hiking something must be odd about my setup given that
we used a lot of mesh items at OSCC14.<br>
<br>
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