<div dir="ltr">Ai, et al,<div><br></div><div>I use the Singularity viewer (but recently switched from the 64 bit to the 32 bit -- per Fleep's instructions prior to the OSCC14) and the RenderVolumeLoadFactor functionality in the Debug menu "holds" an increase of up to and beyond 10/11. Are you saying the essence of any change is just a "2" not a "10" (even if the load factor says "10")?</div><div><br></div><div>Best,</div><div>Kay</div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Nov 11, 2014 at 7:08 AM, R.Gunther <span dir="ltr"><<a href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Max setting is 2.0 in rendervolumelod factor.<div class="HOEnZb"><div class="h5"><br>
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On 2014-11-11 13:56, Ai Austin wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Folks... can someone check if their Singularity 1.8.6 (latest release) allows a change in the debug setting for RenderVolumeLODFactor via Advanced - Show Debug Settings, RenderVolumeLODFactor and look at teh defalt, which I think is 1.0.<br>
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I tried setting it to 4.0 to get better mesh display but Singularity appears not to respect this setting whatever it is set to. I tried even large numbers and the rendering does not appear to change. This is also the case when relogging, but usually the change of the parameter has immediate effect.<br>
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Can someone with a mesh region check it out as I am hiking something must be odd about my setup given that we used a lot of mesh items at OSCC14.<br>
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