<div dir="ltr">I think these constants refer to being able to add so called (shininess) specular and normal (bumpiness) textures to a mesh or prim. <div><br></div><div>It is very useful to add some detail and keep the models with low vertical count. </div>
<div><br></div><div>The extra texture information is saved with the prim info in the opensim database.</div><div><br></div><div>I have not got a clue about those constants. But just use the numbers for instance 38 for PRIM_APHA_MODE</div>
<div><br></div><div>I doubt if opensim needs the support to set those parameters on a prim side with a script, it will probably work already in opensim. </div><div>But then I haven't got a clue what ll is going to finalize ... </div>
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