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<span style="color:#000;font-size:24px;font-style:normal;font-weight:bold;letter-spacing:2px;line-height:100%">Call for Book Chapters: Handbook on 3D3C Virtual Worlds<br>
<span style="color:#666;font-size:18px;font-style:normal;font-weight:lighter;letter-spacing:1px;line-height:100%">Applications, Technologies and Policies for Three Dimensional Systems for Community, Creation and Commerce</span></span><br>
<br>
<strong>Editor</strong>: Prof. Yesha Sivan, JVWR Managing editor; Metaverse Labs Ltd.<br>
<strong>Publisher</strong>: Springer-Verlag, Germany<br>
<br>
<span style="color:#666;font-size:18px;font-style:normal;font-weight:lighter;letter-spacing:1px;line-height:100%">Introduction</span>:<br>
The field of virtual worlds / Augmented Reality / 3D / etc. is vast, interconnected and expanding. In that respect, "3D3C Worlds" is defined as a combination of four factors:
<ul>
<li>3D stands for the three dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like;</li>
<li>Community as in a collection of people work, play and act together. Consider Facebook and Twitter as one example, and enhance it by the dynamics of World of Warcraft guilds;</li>
<li>Creation is the ability to create new artifacts, as seen for example in Second Life or in Open Source movement;</li>
<li>Commerce is the ability to harness these previous factors to gain monetary real value (consider Bitcoin, exchanges, etc.)</li>
</ul>
<span style="color:#666;font-size:18px;font-style:normal;font-weight:lighter;letter-spacing:1px;line-height:100%">Objective of the Book:</span>
<ul>
<li>Become the official “handbook” on 3D3C Virtual Worlds</li>
<li>Highlight and enhance some earlier work conducted for the Journal</li>
<li>Further advance and augment the field with “topical reviews”</li>
</ul>
A “topical review” means a review of a corpus of knowledge of one aspect of the field. It can be a classic literature review, a more formal statistical meta-analysis or other forms suggested by authors.<br>
<br>
<span style="color:#666;font-size:18px;font-style:normal;font-weight:lighter;letter-spacing:1px;line-height:100%">Topics we already have chapters on:</span>
<ul>
<li>Collaboration >> Virtual Worlds as Innovative Collaboration Media for Distributed Work</li>
<li>Taxation >> Taxation of Virtual World Economies: An Empirical Review</li>
<li>Medical >> Overview: Virtual Reality in Medicine</li>
<li>Education >> An Exploratory Research Agenda for 3-D Virtual Worlds as Collaborative Learning Ecosystems: Extracting Evidences from Literature</li>
<li>Art >> 1993-2013: A Survey of Two Decades of Artistic Works using Computational Ecosystems</li>
<li>Geography >> An Aspatial Economics? The Economic Geography of Virtual Worlds</li>
<li>Creativity >> Fostering Team Creativity in Virtual Worlds</li>
<li>Money >> Virtual Currencies, Micropayments and Fiat Money: Where Are We Coming From and Where Does the Industry Stand?</li>
<li>Legal >> Privacy, Law, and Virtual Worlds</li>
<li>Multilinguality >> Multilingual issues in virtual worlds: a general review</li>
<li>Money >> Blazing Trails: A New Way Forward for Virtual Currencies and Money Laundering</li>
<li>Collaboration >> Virtual Collaboration Spaces: Bringing Presence to Distributed Collaboration</li>
</ul>
<span style="color:#666;font-size:18px;font-style:normal;font-weight:lighter;letter-spacing:1px;line-height:100%">Topics of interest that we are looking for include, but are not limited to</span>:
<ul>
<li>Case studies</li>
<li>Augmented Reality</li>
<li>3D Printing</li>
<li>Commerce / business</li>
<li>History</li>
<li>Security</li>
<li>Design</li>
<li>Military</li>
<li>Users</li>
<li>Standards</li>
<li>Social behaviours</li>
<li>Gender</li>
<li>Cases of projects, constellations, and "islands" -- Could be visual depiction (as the book will be in color)</li>
<li>Cases of firms, and business endeavours</li>
<li>Impact on special audiences for virtual worlds</li>
<li>Technical review of research trends in the field (metrics)</li>
<li>Measurements and evolution of usage in virtual worlds.</li>
<li>Defence Related Virtual worlds</li>
<li>Devices for virtual life</li>
<li>Mobility</li>
</ul>
<br>
<span style="color:#666;font-size:18px;font-style:normal;font-weight:lighter;letter-spacing:1px;line-height:100%">How to submit</span>:<br>
The final chapter length should be 15-25 pages in the Springer format. Initially please email your 2-3 page chapter proposals including:
<ul>
<li>Chapter title</li>
<li>Author names, current affiliation, and email addresses</li>
<li>Short author/s bio</li>
<li>Chapter intent / purpose / abstract</li>
<li>Chapter structure outline</li>
<li>List some key publication(s) on which your chapter will be based</li>
</ul>
<strong>Editorial Process</strong>: All accepted chapters will undergo a rigorous peer-review process.<br>
Email submissions to<a href="mailto:+info@jvwresearch.org" style="color:#333;font-weight:bold;text-decoration:underline;font-style:normal;text-transform:underline" target="_blank"> info@jvwresearch.org</a>.<br>
<br>
<span style="color:#666;font-size:18px;font-style:normal;font-weight:lighter;letter-spacing:1px;line-height:100%">Dates</span>:<br>
Authors are encouraged to send proposals as early as possible to get a quick response.<br>
<strong>March 28, 2014</strong>: Book chapter proposal submission deadline.<br>
<strong>April 30, 2014</strong>: Notification of chapter proposal acceptance.<br>
<strong>July 30, 2014</strong>: Full chapter submission.<br>
<strong>September 15, 2014</strong>: Peer-review results returned.<br>
<strong>October 15, 2014</strong>: Camera-ready chapter submission.<br>
<strong>December 15, 2014</strong>: Planned publication.</div></div></div><div><div>
Looking forward to hearing from you,<br>
<br>
Thankfully,
<div>
<div> </div>
</div>
<div><strong>Prof. Yesha Y. Sivan</strong></div>
<div>JVWR Managing Editor<br>
Metaverse-Labs Ltd.<br>
<br>
TheJVWR - The Journal of Virtual Worlds Research<br>
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