<div dir="ltr">Hi Tom,<div>The occulus and CltlAtlViewer stuff is just purely experimental. Very much early phases of my work in progress, I only wanted to find out if it is doable when the market warms up to the idea complete immersion.</div>
<div>The first version of the Rift is not without problems for me, it is very easy to get cybersick. I am told Valve has solved the cybersickness problem and people immersed for hours report no unpleasant feelings such as nausea, headaches etc.. the next version of the Rift is also supposed to be better. We'll see how it goes. But for now am just focused on the foundational content design strategy. You know get simple things right first ...in any case, there is certainly a lot of issues that will come up that will have to be dealt with (regarding scale of things when immersed vs when not immersed) ... one virtual world cannot work well in both modes, and designers will have to find a way to automatically adjust scale for various situations in order to optimize usability. </div>
<div>R</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Fri, Jan 31, 2014 at 10:08 AM, Tom <span dir="ltr"><<a href="mailto:tom.willans@bessacarr.com" target="_blank">tom.willans@bessacarr.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word">Hi Ramesh,<div><br></div><div>It was interesting. I still pop in and out of SL myself but I have had no real problems in OpenSim that I did not also have in SL. Despite the hypergrid I can find OpenSim a little on the quiet side. I note that your demo used the Oculus Rift as am I in my OpenSim research environment (thanks to David Rowe for the CtlAltViewer who has been very helpful). How have you found it? Have you used it on classes etc.? </div>
<div><br></div><div>Tom</div><div><br></div><div><br></div><div><br><div><div><div><div class="h5"><div>On 31 Jan 2014, at 14:35, Dr Ramesh Ramloll wrote:</div><br></div></div><blockquote type="cite"><div><div class="h5">
<div dir="ltr">Hello,<div>I was playing around with some apprehension to test whether opensim could handle some fairly complex objects. I thought I would share this clip with you mainly because I was happy with the results. Leaving Second Life was a pretty stressful time for me, but I see there is a great future here ... not only because of the bigger picture (hyper gridding and so on), but for people interested in avatar centric, collaborative centric virtual worlds.</div>
<div><a href="http://youtu.be/Qpl1-v48bvo" target="_blank">http://youtu.be/Qpl1-v48bvo</a></div><div>Now I think I will keep on pushing the complexity of the basic components and try to see which limits I hit.</div><div>
Thank you opensim community.</div>
<div>Ramesh<br clear="all"><div><br></div>-- <br><div dir="ltr"><font color="#999999">'Consider how the lilies grow. They do not labor or spin.'</font><br><b>Rameshsharma Ramloll</b> PhD, CEO CTO DeepSemaphore LLC, Affiliate <i>Research Associate Professor</i>, Idaho State University, Pocatello, ID 83209 Tel: <a href="tel:208-240-0040" value="+12082400040" target="_blank">208-240-0040</a><br>
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<span style="text-indent:0px"><div style="word-wrap:break-word"><div><div>Tom Willans BSc(Hons) MBCS CITP</div><div>PhD Student</div><div>Serious Games Institute, Coventry University</div><div>United Kingdom</div><div>
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<font color="#999999">'Consider how the lilies grow. They do not labor or spin.'</font><br><b>Rameshsharma Ramloll</b> PhD, CEO CTO DeepSemaphore LLC, Affiliate <i>Research Associate Professor</i>, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040<br>
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