<div dir="ltr">What should happen when an object moves off a region into an undefined neighbor? At the moment, BulletSim thinks the object is outside the region it is managing and it has handed off the object to the simulator to move the object to the adjoining region. Since the adjoining region doesn't exist, the object is left in limbo with the region still holding the object (since the region hand-off didn't happen) but outside the area the physics engine is operating on.<div>
<br></div><div>What should happen? Should there be an implicit DIE_AT_EDGE of there is no adjoining region? Should the object be moved back into the region it left?</div><div><br></div><div>-- mb</div></div><div class="gmail_extra">
<br><br><div class="gmail_quote">On Thu, Dec 19, 2013 at 1:48 AM, Ai Austin <span dir="ltr"><<a href="mailto:ai.ai.austin@gmail.com" target="_blank">ai.ai.austin@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I do have the griefer's UUID...<br>
<br>
Jack.Marioline @<a href="http://sanctuary.homelinux.org:8012" target="_blank">sanctuary.homelinux.org:8012</a><br>
fe7b0dfc-5629-4189-8fcb-<u></u>e856db25f5ec<br>
<br>
though I am sure that is one of many identities and will already be different now.<br>
<br>
I think the objects must be coming from an emitter placed somewhere perhaps high... Then spawning physical objects at a high rate which themselves probably are also cloned emitters, and the physical objects roll over the terrain getting to low points. That is why many end up at the edge. But they do not seem to stop at the edge they go slightly over and that causes problems. I am using BulletSim, so that would seem to be worth considering as a BulletSim bug. BulletSim should never allow a movement that makes the object appear at an illegal location that is not considered in the region by viewers (though they are left in the object count of the region). The objects pile up one on top of another at this edge.. See<br>
<br>
<a href="http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS/2013-12-17-Spammer-Jack-Marioline-Sanctuary-Homelinux.Org-Snapshot.jpg" target="_blank">http://www.aiai.ed.ac.uk/~bat/<u></u>EXPORT/TEMP/OS/2013-12-17-<u></u>Spammer-Jack-Marioline-<u></u>Sanctuary-Homelinux.Org-<u></u>Snapshot.jpg</a><br>
<br>
<a href="http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS/2013-12-17-Spammer-Jack-Marioline-Sanctuary-Homelinux.Org-Map.jpg" target="_blank">http://www.aiai.ed.ac.uk/~bat/<u></u>EXPORT/TEMP/OS/2013-12-17-<u></u>Spammer-Jack-Marioline-<u></u>Sanctuary-Homelinux.Org-Map.<u></u>jpg</a><br>
<br>
<a href="http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS/2013-12-17-Spammer-Jack-Marioline-Sanctuary-Homelinux.Org.jpg" target="_blank">http://www.aiai.ed.ac.uk/~bat/<u></u>EXPORT/TEMP/OS/2013-12-17-<u></u>Spammer-Jack-Marioline-<u></u>Sanctuary-Homelinux.Org.jpg</a><br>
<br>
______________________________<u></u>_________________<br>
Opensim-users mailing list<br>
<a href="mailto:Opensim-users@lists.berlios.de" target="_blank">Opensim-users@lists.berlios.de</a><br>
<a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/<u></u>mailman/listinfo/opensim-users</a><br>
</blockquote></div><br></div>