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Hello,<br>
<br>
I agree with comments/reasons concerning keeping the LSL language
and like very much the options we currently have with c#, OS
functions, etc.<br>
I believe doing it this way has allowed flexibility to the platform
and keeps open the possibility to extend it further in the future
with any other language which may prove useful.<br>
<br>
<br>
<br>
<div class="moz-cite-prefix">On 12/14/2013 10:16 AM, John Oeffinger
wrote:<br>
</div>
<blockquote
cite="mid:854597DB-8235-4B0F-A0B2-9E93449E7B35@oeffingers.com"
type="cite">
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And in addition, if OpenSim hopes to get any SL content creators
over to OpenSim worlds, this is a huge disincentive. One of the
main problems OpenSim has now is getting good SL content creators
to even think about worlds outside SL. If you can't get the SL
content creators to OpenSim, the OS worlds will not be able to
attract the residents in larger numbers.
<div><br>
<div>
<div>On Dec 14, 2013, at 8:55 AM, Sarge Misfit <<a
moz-do-not-send="true"
href="mailto:fubat.enterprises@gmail.com">fubat.enterprises@gmail.com</a>>
wrote:</div>
<br class="Apple-interchange-newline">
<blockquote type="cite">
<div dir="ltr">Just keep in mind, if you are suggesting that
LSL no longer be used, then all those script we are using
will all have to be re-written. Every last one of them.<br>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">
On Sat, Dec 14, 2013 at 6:31 AM, Timothy Rogers <span
dir="ltr"><<a moz-do-not-send="true"
href="mailto:timothy.f.rogers@gmail.com"
target="_blank">timothy.f.rogers@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">You can if you world is regulated well
enough turn on direct C# scripting so you can code
pure C# in world, but be very careful if your region
has public access with scripting because then that
opens you to a lot of possible attacks.</div>
<div class="HOEnZb">
<div class="h5">
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Sat, Dec 14, 2013 at
7:26 AM, Kim Minuet <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:kimminuet@hotmail.com"
target="_blank">kimminuet@hotmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="margin:0 0 0 .8ex;border-left:1px
#ccc solid;padding-left:1ex">
<div>
<div dir="ltr">Well we already have a lot
of OS specific functions ... but if
you're talking new language constructs
or new events ... bring it on :)<br>
<br>
<img moz-do-not-send="true" alt=""
height="19" width="19"> Kim <img
moz-do-not-send="true" alt=""
height="19" width="19"><br>
<br>
<div>
<hr>From: <a moz-do-not-send="true"
href="mailto:oztrout63@bigpond.com"
target="_blank">oztrout63@bigpond.com</a><br>
To: <a moz-do-not-send="true"
href="mailto:opensim-users@lists.berlios.de"
target="_blank">opensim-users@lists.berlios.de</a><br>
Date: Sun, 15 Dec 2013 00:24:38 +1100<br>
Subject: [Opensim-users] opensource
language
<div><br>
<br>
Hello ... Just thinking here ...<br>
The scripts we use for opensims
worlds are open source ...<br>
Why is it that we are following the
secondlife scripting language ?<br>
Can we make it different ... ?<br>
It looks like to me that we are
following secondlife here but if we
can change it , hmmm that is a first
...<br>
Is there a away... ?<br>
There should be ... <br>
Think on it ... <br>
<table cellpadding="0"
cellspacing="0" width="100%">
<tbody>
<tr>
<td>
-- <br>
Most computer problems are
located between keyboard and
chair .... <span><face-cool.png></span>
</td>
</tr>
</tbody>
</table>
<br>
</div>
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