<div dir="ltr">if you are familiar with Blender there is a Rigged avatar template that has been very helpful for me here :<br><br><a href="http://forums.osgrid.org/viewtopic.php?f=38&t=4630">http://forums.osgrid.org/viewtopic.php?f=38&t=4630</a><br>
<br></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Oct 2, 2013 at 1:10 PM, Robert Martin <span dir="ltr"><<a href="mailto:robertltux@gmail.com" target="_blank">robertltux@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On Wed, Oct 2, 2013 at 12:50 PM, Michael Emory Cerquoni<br>
<<a href="mailto:nebadon2025@gmail.com">nebadon2025@gmail.com</a>> wrote:<br>
> I beleive you need to use the nightly build (<br>
> <a href="http://www.makehuman.org/content/download_nightlybuild.html" target="_blank">http://www.makehuman.org/content/download_nightlybuild.html</a> ) or build it<br>
> yourself from the source code ( <a href="http://code.google.com/p/makehuman/" target="_blank">http://code.google.com/p/makehuman/</a> ) to get<br>
> full second life rigging support. hope this helps.<br>
<br>
</div>yes im fully aware of that (i have been following the SVN for the last<br>
YEAR) but what i want is a known working mesh avatar that i can use to<br>
help debug things (im getting a wonky avatar)<br>
<span class="HOEnZb"><font color="#888888"><br>
<br>
--<br>
Robert L Martin<br>
</font></span><div class="HOEnZb"><div class="h5">_______________________________________________<br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Michael Emory Cerquoni
</div>