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<div class="moz-cite-prefix">Just done a quick test with 0.7.6dev
bulletsim from 3000 meters and it works same as in sl.<br>
When your falling down you can slowly navigate the avatar over the
sim when still falling.<br>
I see that on the minimap. SO. on 0.7.6dev version i use with
bulletsim it works fine.<br>
<br>
On 2013-07-05 15:07, Sarge Misfit wrote:<br>
</div>
<blockquote
cite="mid:CAPk7T4Cgg93TzUKODUHt6MtM_1ZPkZrrLLQCZebvjTy_Ru5c5w@mail.gmail.com"
type="cite">I've always been able to 'glide' using the arrow keys
while falling, but it is a bit difficult to notice while you are
doing so, especially at high elevation (you can't see the ground).
I do use Mouselook, though, and I look towards where I'm falling
to guide myself. <br>
<br>
<div class="gmail_quote">On Fri, Jul 5, 2013 at 5:31 AM, Melanie <span
dir="ltr"><<a moz-do-not-send="true"
href="mailto:melanie@t-data.com" target="_blank">melanie@t-data.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Scripting it is the proper way to do this.<br>
<span class="HOEnZb"><font color="#888888"><br>
- Melanie<br>
</font></span>
<div class="HOEnZb">
<div class="h5"><br>
On 05/07/2013 12:10, <a moz-do-not-send="true"
href="mailto:dogwomble@exemail.com.au">dogwomble@exemail.com.au</a>
wrote:<br>
> Hey all,<br>
><br>
> I thought i'd pose this question here because it's
really causing me to<br>
> scratch my head.<br>
><br>
> I'm running in OpenSim 0.7.5 with the ODE physics
engine. I'm working on<br>
> a parachute-style project, which will require you to
move your avatar with<br>
> the normal controls (eg. arrow keys) while your
avatar is falling. At the<br>
> moment it seems that arrow keys have no effect when
falling, you basically<br>
> have to hit the Home button to start flying otherwise
you'll just fall<br>
> straight down.<br>
><br>
> I have had the same results with a different viewer,
so it doesn't seem to<br>
> be an issue with any particular viewer. I also get
the effect I want<br>
> using the "other" grid.<br>
><br>
> I'm wondering if anyone has come across (and solved)
this issue in the<br>
> past, and if so what is the best way to get the
effect I want. I've<br>
> considered trying to take controls within the script
and basically script<br>
> movement, however I'm not sure that will be the most
appropriate solution.<br>
><br>
> Hopefully we can get this sorted :)<br>
><br>
> _______________________________________________<br>
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target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
><br>
><br>
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