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    <div class="moz-cite-prefix">Just done a quick test with 0.7.6dev
      bulletsim from 3000 meters and it works same as in sl.<br>
      When your falling down you can slowly navigate the avatar over the
      sim when still falling.<br>
      I see that on the minimap. SO. on 0.7.6dev version i use with
      bulletsim it works fine.<br>
      <br>
      On 2013-07-05 15:07, Sarge Misfit wrote:<br>
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    <blockquote
cite="mid:CAPk7T4Cgg93TzUKODUHt6MtM_1ZPkZrrLLQCZebvjTy_Ru5c5w@mail.gmail.com"
      type="cite">I've always been able to 'glide' using the arrow keys
      while falling, but it is a bit difficult to notice while you are
      doing so, especially at high elevation (you can't see the ground).
      I do use Mouselook, though, and I look towards where I'm falling
      to guide myself. <br>
      <br>
      <div class="gmail_quote">On Fri, Jul 5, 2013 at 5:31 AM, Melanie <span
          dir="ltr"><<a moz-do-not-send="true"
            href="mailto:melanie@t-data.com" target="_blank">melanie@t-data.com</a>></span>
        wrote:<br>
        <blockquote class="gmail_quote" style="margin:0 0 0
          .8ex;border-left:1px #ccc solid;padding-left:1ex">
          Scripting it is the proper way to do this.<br>
          <span class="HOEnZb"><font color="#888888"><br>
              - Melanie<br>
            </font></span>
          <div class="HOEnZb">
            <div class="h5"><br>
              On 05/07/2013 12:10, <a moz-do-not-send="true"
                href="mailto:dogwomble@exemail.com.au">dogwomble@exemail.com.au</a>
              wrote:<br>
              > Hey all,<br>
              ><br>
              > I thought i'd pose this question here because it's
              really causing me to<br>
              > scratch my head.<br>
              ><br>
              > I'm running in OpenSim 0.7.5 with the ODE physics
              engine.  I'm working on<br>
              > a parachute-style project, which will require you to
              move your avatar with<br>
              > the normal controls (eg. arrow keys) while your
              avatar is falling.  At the<br>
              > moment it seems that arrow keys have no effect when
              falling, you basically<br>
              > have to hit the Home button to start flying otherwise
              you'll just fall<br>
              > straight down.<br>
              ><br>
              > I have had the same results with a different viewer,
              so it doesn't seem to<br>
              > be an issue with any particular viewer.  I also get
              the effect I want<br>
              > using the "other" grid.<br>
              ><br>
              > I'm wondering if anyone has come across (and solved)
              this issue in the<br>
              > past, and if so what is the best way to get the
              effect I want.  I've<br>
              > considered trying to take controls within the script
              and basically script<br>
              > movement, however I'm not sure that will be the most
              appropriate solution.<br>
              ><br>
              > Hopefully we can get this sorted :)<br>
              ><br>
              > _______________________________________________<br>
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                href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
              > <a moz-do-not-send="true"
                href="https://lists.berlios.de/mailman/listinfo/opensim-users"
                target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
              ><br>
              ><br>
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